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Posts Tagged ‘3d’

CG and Game Modding Roundup: Mostly Training

As we’ve been browsing our CG RSS feeds, hanging out on the forums and watching the Twitters we saw two training sites get mentioned more than once this week and we thought they’d be worth checking out for our readers participating in game mods or thinking about testing those waters.  While neither one of these new entries excited us that much there is a right place to start and it’s our privilege to share it with you as well. (more…)

CG news roundup for Game Modders

Made with Silo

Made with Silo

It’s been a busy couple of weeks of news for 3D guys and game modders and I’ve got some of the highlights.

One of the things just about every 3D project requires is modeling; creating the surface and shapes that make up the worlds we see in renders and that we interact with in games.  Without models we wouldn’t have things to apply textures to, objects for dynamics to simulate against and things to bounce light off of.  We feel like there are two really strong polygon modelers on the market right now; Nevercenter’s Silo and Luxology’s Modo.  While most 3D packages have modeling tools built in and you can certainly get great results with them, Silo and Modo offer very streamlined modeling tool sets.

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