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	<title>Comments on: Terrible, awesome, unique, and fun: Dwarf Fortress</title>
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	<link>http://gaming.icrontic.com/reviews/dwarf_fortress</link>
	<description>If gamers love it, we&#039;re on it.</description>
	<lastBuildDate>Sat, 21 Nov 2009 07:24:24 -0500</lastBuildDate>
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		<title>By: Kevin Farrell</title>
		<link>http://gaming.icrontic.com/reviews/dwarf_fortress/comment-page-1#comment-4499</link>
		<dc:creator>Kevin Farrell</dc:creator>
		<pubDate>Sun, 21 Jun 2009 02:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://gaming.icrontic.com/?p=1731#comment-4499</guid>
		<description>Yeah I like the tiles, but on some of them when you get into the late game it rapes your framerate. I just started out on a new one and it seems to have fixed that problem though, and yes you do lose bragging rights. 
The one I use is here http://mayday.w.staszic.waw.pl/df.php</description>
		<content:encoded><![CDATA[<p>Yeah I like the tiles, but on some of them when you get into the late game it rapes your framerate. I just started out on a new one and it seems to have fixed that problem though, and yes you do lose bragging rights.<br />
The one I use is here <a href="http://mayday.w.staszic.waw.pl/df.php" rel="nofollow">http://mayday.w.staszic.waw.pl/df.php</a></p>
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		<title>By: strangething</title>
		<link>http://gaming.icrontic.com/reviews/dwarf_fortress/comment-page-1#comment-4492</link>
		<dc:creator>strangething</dc:creator>
		<pubDate>Sat, 20 Jun 2009 22:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://gaming.icrontic.com/?p=1731#comment-4492</guid>
		<description>Hey, stupid dwarf tricks! I made that wiki page. I feel so proud.</description>
		<content:encoded><![CDATA[<p>Hey, stupid dwarf tricks! I made that wiki page. I feel so proud.</p>
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		<title>By: mandaya</title>
		<link>http://gaming.icrontic.com/reviews/dwarf_fortress/comment-page-1#comment-4401</link>
		<dc:creator>mandaya</dc:creator>
		<pubDate>Thu, 18 Jun 2009 22:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://gaming.icrontic.com/?p=1731#comment-4401</guid>
		<description>I agree that DF is one of the, if not THE most daring game I ever played. player creativity practically rewards itself, and the game just generates story after story.  
however, I wouldn&#039;t say that useful balancing is impossible; it is absolutely POSIIBLE tp build a really well-balanced economy AND a useful military, while making all the little alcoholics happy at the same time. however, the motto of the game is &quot;losig is fun&quot;, and so most DF-addicts will most likely make these perfect, but ultimately boring success fortresses more, ahm, interesting themselves.  I remember building the most complex death-traps with the use of a tamed dragon and a series of labyrinthine corridors that really managed to terrify that goblin siege army. sadly, I was overrun the next season because I had forgotten to close the single last gap in my new and &quot;improved&quot; (= more grandiose) fortification, and so my military expected an attack from the gates while those lumbering trolls caused death and destruction three floors below, in the nobles&#039;  quarters. ah, good times.</description>
		<content:encoded><![CDATA[<p>I agree that DF is one of the, if not THE most daring game I ever played. player creativity practically rewards itself, and the game just generates story after story.<br />
however, I wouldn&#8217;t say that useful balancing is impossible; it is absolutely POSIIBLE tp build a really well-balanced economy AND a useful military, while making all the little alcoholics happy at the same time. however, the motto of the game is &#8220;losig is fun&#8221;, and so most DF-addicts will most likely make these perfect, but ultimately boring success fortresses more, ahm, interesting themselves.  I remember building the most complex death-traps with the use of a tamed dragon and a series of labyrinthine corridors that really managed to terrify that goblin siege army. sadly, I was overrun the next season because I had forgotten to close the single last gap in my new and &#8220;improved&#8221; (= more grandiose) fortification, and so my military expected an attack from the gates while those lumbering trolls caused death and destruction three floors below, in the nobles&#8217;  quarters. ah, good times.</p>
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		<title>By: Winfrey</title>
		<link>http://gaming.icrontic.com/reviews/dwarf_fortress/comment-page-1#comment-4392</link>
		<dc:creator>Winfrey</dc:creator>
		<pubDate>Thu, 18 Jun 2009 19:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gaming.icrontic.com/?p=1731#comment-4392</guid>
		<description>This game has AMAZING depth.  The sheer possibilities are overwhelming.  It took me about 4 new games before I felt like I had a handle on the game.  The world maps you play on can all be generated, you can pick wherever you want to live, you can do so many different things.

Great writeup Kevin! :thumbsup:</description>
		<content:encoded><![CDATA[<p>This game has AMAZING depth.  The sheer possibilities are overwhelming.  It took me about 4 new games before I felt like I had a handle on the game.  The world maps you play on can all be generated, you can pick wherever you want to live, you can do so many different things.</p>
<p>Great writeup Kevin! :thumbsup:</p>
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		<title>By: Ryan</title>
		<link>http://gaming.icrontic.com/reviews/dwarf_fortress/comment-page-1#comment-4387</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 18 Jun 2009 18:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://gaming.icrontic.com/?p=1731#comment-4387</guid>
		<description>Haha, seems rather interesting. I do loves me some dwarves. I&#039;ll look into checking it out sometime that I have a lazy sunday.

Which is never. Hmm... Fiddlesticks.</description>
		<content:encoded><![CDATA[<p>Haha, seems rather interesting. I do loves me some dwarves. I&#8217;ll look into checking it out sometime that I have a lazy sunday.</p>
<p>Which is never. Hmm&#8230; Fiddlesticks.</p>
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