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Terrible, awesome, unique, and fun: Dwarf Fortress

If you took Dungeon Keeper, wrapped it in Sim City, sprinkled it with Lord of the Rings, a dash of dark humor and served it on a leafy bed of Rogue, you would get something very close to Dwarf Fortress. Dwarf Fortress is archaic, presented in ASCII, complex, it has a grueling learning curve, and is constantly having issues with bugs, but it is also addicting and by far the most fun I have ever had with a free, independently developed game.

Presenting a state of the art interface (in 1993)

Presenting a state of the art interface (well, in 1993 it was...)

With a day or two of fiddling and at least one horrible failure it is possible to get the basics down and begin to establish a hearty Dwarven settlement. After a few hours of play your Dwarves multiply and migrants pour into your fortress followed swiftly by the first probes of hostile goblins and other dangerous creatures that dwell in the land surrounding your underground home. However, as soon as the fortress is able to stave off attacks from without, it begins to face problems from within. Sanitation, crime, and morale come into play, and adjusting the delicate balance between the need for defense with the need for food and alcohol production can all have disastrous effects on the fortress, not to mention that a group of pushy nobles have moved in and started to demand posh new housing. In addition, your Dwarves regularly become obsessed with their crafting projects where failure can throw them into a murderous rage or a crippling melancholy that sends them tumbling down the nearest mineshaft

It is hard out there for a Dwarf.

Merchants will rip you off, Goblins will rip off your head, and Elves keep wanting to sit down and have serious discussions about the repercussions of the Dwarven logging industry (discussions that might end with a volley of arrows).

The game is full of dark humor. The game allows you to butcher any animal in the fortress for meat and hide, including newborn kittens and puppies. Female soldiers carry their babies with them into battle (or birth them in the middle of an axe-fight). Worst of all, the miner Dwarves could dig too greedily and too deep, and stumble upon beasts sealed away in the dark recesses of the earth. It’s no wonder that the Dwarves demand alcohol to get through the day.

You don't need a $250 video card to play this game.

You don't need a $250 video card to play this game.

The fortress will definitely go through serious trials and tribulations but then the world really begins to open up. As the necessities for survival die down a fortress planner starts to wonder ‘What do I want to build?’ The answers to this question fall somewhere between the mildly practical to the completely absurd. A popular choice is a gladiator arena to dispose of those captured goblins, and train your army recruits. Re-route a local stream into a bottomless chasm, then build a nice meeting area there complete with statues made of solid platinum, or just build a spiraling tower of Babel made of the finest shimmering alabaster.

This is when the hilarity really begins. These huge projects are bound to fail, the irrigation system will accidentally flood a residential area, masons will strand themselves at the highest level of their new tower when they forget to build a set of stairs, trap themselves in the new water reservoir they just finished building, or accidentally cause a cave-in when cutting a new skylight into the dining room and crush the Dwarves that had just arranged a meeting there.

I have played many games whose selling point was freedom of choice and the ability to create a world, but never have I felt as free as I do in Dwarf Fortress. Dwarf Fortress goes beyond choice. I stop asking myself what I want to do, and begin to wonder why I would not. Why wouldn’t I want to cover my fortress with spikes? Or cut an execution pit into the heart of the mountain? Why wouldn’t I want to build a battery of ballista to cut any invading army to ribbons? Why not install a magma pool in my Duke’s throne room? Why not design an entrance that will flood or collapse if enemies break through the fortress’s defenses? What could be more useful than a colossal magma waterfall?

It is Dwarf Fortress’ biggest fault but also is its best asset. There is no way to win Dwarf Fortress. No sprawling fortress, no hoard of gold, no vein of precious metal, or military victory will ever produce a ‘Congratulations! You’ve won! Thanks for playing!’ screen. Perhaps this is a statement about how harsh Dwarven life is. No fort you build is completely impenetrable. If it can survive militarily it cannot survive socially or practically and vice versa. Build an impenetrable citadel and die slowly from inefficiency, crime, and squalor. It reminds me of Tolkien’s dwarves who were on a much faster route to extinction than most other races. The vast amount of time spent making huge castles for defense could be used to help the surrounding civilizations. Instead, a majority of the player’s time is spent acquiring wealth, and defending it.

This selfish tendency aside the lack of an endgame has a profound effect on the game play of Dwarf Fortress. The higher goals in Dwarf Fortress are produced entirely by the player. There is no bonus for building a giant glass tower other than the enjoyment of swapping the story with other players. Because this is the only reward for playing, Dwarf Fortress has a sizeable online presence. Many articles have been published recounting the tales of settlements, battles, and guides on how to replicate their accomplishments, as well as stupid Dwarf tricks.

There is always something new to learn and fail horribly at. I honestly spend as much time reading the Dwarf Wiki as I do tooling around with new gadgets. There is an ever expanding list of fun things to try like windmills and waterwheels, factories that mill flour, taming large guard animals, magma-fueled forges and the ever popular “Wall in an Elven settlement and pump it full of water” trick.

The game may turn tedious but it never grows old. It is in a constant state of evolution. Patches keep coming out as well as new tile sets that make the game pleasing to the eye. Accessory programs usually follow shortly after.

Strike the Earth my brethren!

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14 Comments:

  1. primesuspect
    The Icrontic Guy

    And with that, welcome Kevin to the writing staff of IC Gaming

  2. Bandrik
    I love golllllld!

    Haha, seems rather interesting. I do loves me some dwarves. I'll look into checking it out sometime that I have a lazy sunday.

    Which is never. Hmm... Fiddlesticks.

  3. Winfrey
    kaishakunin

    This game has AMAZING depth. The sheer possibilities are overwhelming. It took me about 4 new games before I felt like I had a handle on the game. The world maps you play on can all be generated, you can pick wherever you want to live, you can do so many different things.

    Great writeup Kevin!

  4. mandaya
    Guest

    I agree that DF is one of the, if not THE most daring game I ever played. player creativity practically rewards itself, and the game just generates story after story.
    however, I wouldn't say that useful balancing is impossible; it is absolutely POSIIBLE tp build a really well-balanced economy AND a useful military, while making all the little alcoholics happy at the same time. however, the motto of the game is "losig is fun", and so most DF-addicts will most likely make these perfect, but ultimately boring success fortresses more, ahm, interesting themselves. I remember building the most complex death-traps with the use of a tamed dragon and a series of labyrinthine corridors that really managed to terrify that goblin siege army. sadly, I was overrun the next season because I had forgotten to close the single last gap in my new and "improved" (= more grandiose) fortification, and so my military expected an attack from the gates while those lumbering trolls caused death and destruction three floors below, in the nobles' quarters. ah, good times.

  5. chrisWhite
    Polygons

    Dwarf Fortress scares me, and now I really want to try it. Great first post Kevin!

  6. UPSLynx
    The Dean of Computer Graphics

    Great writeup Kevin.

    I've sat on the fence about Dwarf Fortress for months. I've heard so many epic stories from cool battles to complete insane moments in this game. I've installed the game, but never loaded it up, it's visual style is intimidating.

    The game's presentation commands the use of imagination, and that's part of why I like the idea so much. I'm ready to dig in, I need to stop being afraid of it.

    Have you ever tried any tilesets with that game? I know there are tons of 'graphical' tile sets that help the player understand whats happening better, but I know many people just poke fun at those using the sets, claiming they're not hardcore enough.

  7. Winfrey
    kaishakunin

    I use tilesets, it just makes the game less "messy" you have an actual dwarf looking thing instead of a weird colored ASCII symbol. That's really the only reason, I am used to ASCII in games like ADOM, it's just that the sheer number of different things represented graphically creates a mishmash of symbols that didn't make sense in my head.

  8. UPSLynx
    The Dean of Computer Graphics
    I use tilesets, it just makes the game less "messy" you have an actual dwarf looking thing instead of a weird colored ASCII symbol. That's really the only reason, I am used to ASCII in games like ADOM, it's just that the sheer number of different things represented graphically creates a mishmash of symbols that didn't make sense in my head.

    That's always been my thoughts on it. I've played simpler ASCII games myself, years ago admittedly, but when you look at a DF map it's just absolute madness. I think a tileset would in the least allow me to jump into it easier.

  9. chrisWhite
    Polygons

    Tileset sounds good, very good, I've never even played an ASCII game before. I think I'll give it a go now that I know there's a noob graphics version.

  10. Winfrey
    kaishakunin

    Also after you get more dwarfs (like upwards of 20), you will definitely want Dwarf Manager to keep from wasting all of your time just micromanaging your dwarfs. This tool is a MUST.

  11. strangething
    Guest

    Hey, stupid dwarf tricks! I made that wiki page. I feel so proud.

  12. Yeah I like the tiles, but on some of them when you get into the late game it rapes your framerate. I just started out on a new one and it seems to have fixed that problem though, and yes you do lose bragging rights.
    The one I use is here http://mayday.w.staszic.waw.pl/df.php

  13. primesuspect
    The Icrontic Guy

    Welcome to Icrontic, strangething

  14. Koreish
    Agent of Chaos

    Pssst, I don't think he's joined yet.

Hey, be nice. Icrontic is full of good people, we promise.


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