Howdy, stranger! Ready to join the community? [log in]

You have but a split second

It was the biggest surprise of E3 for me.

Disney is Publishing this?

Disney is Publishing this?

The Disney Interactive booth was not one that I eagerly made tracks to.  Sure, I’m a huge Disney fan, but I can’t say I can muster much excitement for a DS game focused on the hilarious antics of the Jonas Brothers.  I didn’t even set foot in their booth until the final day of E3, and that was to talk to PR, not play games.  Upon my exit, however, I stumbled upon an absolute gem.

What I saw as I looked upon a throng of gamers with controllers in hand was a racing game.  It was obvious to me rather quickly that it was an arcade racer, with the cars wildly powersliding through tight corners laid out on the inside of an airport terminal.  The visuals were compelling and very sharp.  Light birthed from the setting sun was reflecting off the pavement, objects were blurring past the car as it screamed forward, and the fireball coming from the crashing plane was beau–HOLY CRAP THE PLANE IS CRASHING IN FRONT OF ME I’M GOING TO HIT IT.

Split/Second was the game, being developed by Black Rock and Published by Disney Interactive Studios.  It’s an intense, high speed racing game that gives the player a chaotic trigger that either affects their course or attempts to destroy the other racers. As you race, a gauge is filled as a reward for good racing performance.  When the gauge is full, the player can trigger an event, which is determined by the player’s location on the track. The event will either help you pull in a faster lap, or destroy the competition.

For example, the first time I filled the gauge I triggered it to alter the course. When triggered, I saw an explosion in the distance. The base of the airport’s control tower lit up in a bloom of fire, the entire tower lurched towards me.  It slowly leaned forward and began to fall directly toward me.  I was awestruck by the sight of the toppling behemoth.  The tower SLAMMED into the tarmac just to my right side, forcing me to drive left.  As the tower hit, an incredibly thick and realistic cloud of dirt and debris was kicked out in front of me and filled my screen.  When the literal dust settled, I looked behind me to see my opponents crashing into large chunks of debris, and I was pulling ahead.

The game is full of  ’OH CRAP’ moments like these, and it stays constantly intense, as your opponents can trigger the events as well.  When a destructive event is triggered, you’re given a split second, as the title implies, to make a decision on how to avoid getting totaled.  When you fail, you car is shown being torn to shreds, courtesy of the impressive damage modeling.  You never know when to expect an exploding, flying bus or terminal glass shattering out towards you or the tarmac below you collapsing.  You have to be on your toes at all times.

I walked away very impressed.  Despite the fact that I had watched 3 players race and expose almost every trigger on the track before I even tried it, I still found myself constantly surprised when the events happened.  If you let your guard down, it’s game over.

I’m excited for Split/Second, and it still has plenty of development time left.  It’s slated for release on Xbox 360, PS3, and PC by Q1 2010.   About a year to go, and I’m already preparing to dodge fireballs and twisted metal.

Share |
N4G : News for Gamers

13 Comments:

  1. Thrax
    Cad

    WTF Disney.

    Second.

  2. MAGIC
    NFNF
    WTF Disney.

    Second.

    Why? They're developing a game that people will actually buy.
    I'd say good job Disney.

  3. _k_
    deep in the bush

    This kind of looks like a Burnout variant, the new versions graphics with the old styles crazy game play. By game play I mean just racing because the current iterations are about causing crashes. Will be accepting challenges on this game. I want it now.

  4. Bobby Miller
    The Dean of Computer Graphics

    Here's some cam footage shot of the gameplay at E3

    http://www.youtube.com/watch?v=g3hW9Qqxd6E

    Check out at :45, that's the control tower demolition.

    Incredible stuff.

  5. Thrax
    Cad
    Why? They're developing a game that people will actually buy.
    I'd say good job Disney.

    WTF Disney (is publishing a compelling racing game)?!

  6. DrLiam
    FoxtoN

    I'm still confused on which developing team is working on this... "From the developers of Kingdom of Hearts, we now bring you, an non-adventure, gravity defying, 100mph racing game WITH A MOUSE AT THE WHEEL!!! THIS IS COMPLETELY GOOFY... literally."

  7. _k_
    deep in the bush

    After watching a bunch of videos for the game I am wanting a little more ridge racer in there.

  8. kryyst
    CTRL+ALT+DEL

    After watching the videos I'm thinking, why this and not just keep playing Burnout Paradise, which as far as I can tell is a bigger more expansive game.

  9. Cliff_Forster
    Keepin it real

    Kryyst, I actually think the best installment of Burnout was #3. When it became this more expansive open world racing experience, it kinda ruined the series for me. Its was an arcade style game, that works for me.

    Now, Burnout 3, honestly, might be on my top ten list all time. I freaking love that game, and if this one can recapture that in some way, I am in.

  10. chrisWhite
    Polygons

    Oh I'm soooooo in!

  11. kryyst
    CTRL+ALT+DEL
    Kryyst, I actually think the best installment of Burnout was #3. When it became this more expansive open world racing experience, it kinda ruined the series for me. Its was an arcade style game, that works for me.

    Now, Burnout 3, honestly, might be on my top ten list all time. I freaking love that game, and if this one can recapture that in some way, I am in.

    When I initially tried the Burnout Paradise demo I hated it. I was fully in the camp for Burnout 3. However..... I just picked up Paradise in the budget bin and they've really done a lot with it. First they patched the entire game to really clean it up and they added motorcycles as well (which are awesome). My other big complaint is that the only multi-player is online. Part of the fun of Burnout was destroying your friends on the couch and seeing their anguish in real time. Well they've also solved that by putting out a DLC that adds local multi-player as well (gripes about it being there in the first place asside they at least did something about it). Plus they've really provided some cool add-on cars if you want to spend more of your live points.

    But all that asside since picking it up I've spent quite a few hourse with Paradise now. Once I got over my initial dislike of the open world concept and started playing the game and getting in races and other challenges. My opinion has changed. Paradise is the Burnout king.

  12. Cyclonite
    Castle Crashin'!

    I'm with kryyst. The tweaks and tiny additions made it worthwhile. And the amount of content they've added is amazing.

  13. Bobby Miller
    The Dean of Computer Graphics

    It's easy to think that this game plays similar to Burnout.

    But I gotta say, they're two different monsters. I love the burnout series, but I loved Split Second because it felt like it almost had a bit of a combat element mixed it. With a touch of Flatout2.

    The situational problems in Split Second really ramp up the intensity and confusion. The car destruction isn't to a burnout level, but the world destruction is top notch.

Hey, be nice. Icrontic is full of good people, we promise.


New Features on Icrontic: