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Tactical Intervention: it’s pretty much Counter-Strike 2

TacIntLet’s get this out of the way: I was once a Counter-Strike addict. I started playing CS with beta version 7.1. That’s old school. I have since moved on to other games (Half-Life 2 LOL) but I still get that itch to go back and play some good old competitive 1.6. It brings back wonderful memories of rescuing hostages on cs_italy until the wee hours of the morning.

Many people can probably share similar stories. Counter-Strike is the most popular shooter in the world. 1.6 is still played competitively at almost every major LAN event worldwide. Counter-Strike is old, however, having not seen an update in four years. Many fans are wanting to know what’s next. We are all waiting for Counter-Strike 2.

Counter-Strike: Source, which came as the multiplayer component to Half-Life 2, was a disappointment, and hardly a sequel to the legendary FPS. Source added physics and modern graphics to the classic gameplay, but many players complained about its play mechanics. Improper hitboxes, ‘bouncy’ physics, and balance issues are only some of the things that keep Source from surpassing the classic 1.6. Players want the true sequel to Counter-Strike. It seems that after all these years, we may finally be getting the sequel we’ve always wanted.

IGN recently sat down with Minh Le, the creator of Counter-Strike. Minh revealed to them his new project, titled Tactical Intervention. It’s powered by Source and looks a lot like Counter-Strike. Despite the familiar look, TI is hardly a revamped CS 1.6. Minh has been able to add many features that he had originally hoped to add to Counter-Strike.

One of the most exciting new features is the addition of civilians. Sure, CS had civilians that you had to rescue, but these are more than braindead hostages. These will be people inhabiting the map. Civilians that run scared at the sound of gunfire, or be taken hostage by players on the terrorist side. Players will have to stay focused to prevent collateral damage.

Another addition will be attack dogs. These are big dogs, with nasty, big, pointy teeth. The player can command these dogs to attack terrorists and hold them stationary. If a dog connects with a terrorist, it can latch onto their arm, giving the player an open chance to shoot to kill.

Just as interesting, the article explains where Minh has been these last few years. As you may remember, Minh was hired by Valve to work on Counter-Strike once they purchased it. Valve had Minh working on Counter-Strike 2, but the project was scrapped, and Minh eventually left Valve to pursue his own work. He ended up moving back home with his parents and working out of his basement, as he slowly pieced together Tactical Intervention. Allow me to stress this point–the man who helped make the most popular shooter of all time left one of the greatest companies in PC gaming, and moved back in with his parents. It’s a very interesting story of a man who experienced the industry at its biggest front, gave it away, and is rising up on his own.

I’m keeping my eyes on Tactical Intervention. This project already sounds like it has a strong future in front of it. Will it topple the worldwide grasp that Counter-Strike 1.6 currently has? Only time will tell. One thing is for sure, this old addict is ready to get a fix of the new stuff.

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15 Comments:

  1. jared
    Howdy Damnit

    Oh man, just ridding this got me giddy

    As an very avid and semi-competitive (CAL baby!) CS player this is fantastic.

    Pretty much anyone who enjoyed the original Counter-Strike - especially 1.3 and before - can attest that CS:S sucks hard. It's like they too a fantastic game that was highly competitive and actually took skill, then just dumbed it down so much it really wasn't even fun to play. Crappy player models, shitty physics, bad ported maps, random hit boxes - just thinking back to how bad CS:S is makes me what to stab a spork in my eye. I mean ffs they started developing a mod on top of CS:S, CS:S pro mod, in attempt to make it competitively playable. To my knowledge it was never really adapted though.

    So, if this is anything remotely like the original CS, or even somewhere in between the original CS and CS:S it will be good.

    The fact that the original CS creator is behind this already gives it some credibility.

    I'll wait patiently for a release. Maybe it will push me to actually install steam again

  2. Thrax
    Cad

    Bunny-hopping AWP Whores Strike Back!

  3. Bobby Miller
    The Dean of Computer Graphics

    MAN CS:S as disappointing. I still play around with it every once in awhile (I still enjoy playing cs_office on CS:S more than I did on CS). Every time you try to jump over a knocked to the ground file cabinet, it makes me want to yell out loud in frustration.

    Ah yes, deagle+AWP whoring. This is the game that defined what it meant to whore a weapon and camp.

    Though in the interview, Minh did say he is speeding up the pace of the game and making other efforts to remove such spam. Good deal if you ask me.

  4. NiGHTS
    Givin'em the business...

    While CS:S was disappointing, DoD:S was heartbreaking. The introduction of steam before DoD:S was released, even.

    I miss you, dod_cherbourg, _kalt, et. al...

  5. pigflipper
    Shot Master

    DoD:S made me cry.

  6. _k_
    deep in the bush

    you AWP guys are weak, USP+Auto Sniper. Wreck yourself.

  7. pigflipper
    Shot Master

    I started playing only on No AWP/AUTO/Shield servers and when I go back to play now, I seek out those servers.

  8. chrisWhite
    Polygons

    CS:S was my first FPS and it consumed my life for two or three years before I ever really tried anything else (including HL2). I loved it—I guess I didn't know better having not played 1.6—and this looks awesome!

  9. chiz
    Guest

    I don't see anything wrong with CSS aside from a few annoying things too many sniper weapons the maps are too small for snipers. It could use some AI upgrading. some CS riot control gas, M79 grenade launchers. white camo for CT's.. at least make hostages be able to crouch so they can be rescued more easily. I have a list pages long of little things that could improve game-play. All these other mods get upgraded regularly. Like L4D, I'm sorry but I don't like ugly things rushing at my face it's probably why I never got married. I don't know about police dogs either. Whats next germ warfare? I think cs 1.6 is too cartoonish like TF2. Looks like I'll be down to playing with my self soon enough, which is actually a pretty good idea I'm out

  10. Snarkasm
    The Photographer.

    roflcopter

  11. Bobby Miller
    The Dean of Computer Graphics
  12. jared
    Howdy Damnit

    LOLOLOL.

    instantclassic

  13. lunchb0x
    lol unmanaged

    My face when I saw this thread.

    As someone who played CS back in Beta 7, CS:S was disappointing

  14. Thrax
    Cad

    Beta 6.5 for life.

  15. pigflipper
    Shot Master

    Started with Beta 1.2, gave up on Quake 2 and every other online game when Beta 2 hit.

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