Abandon Hope, All Ye Who Enter Here

Brian Ambrozy (primesuspect)

December 15, 2008 7:20 PM ET in News, , ,

The 8th circle of Hell, filled with an endless sea of SecuROM hurdles

Dante tries to make his way through SecuROM DRM installation issues

EA Games today announced that the team behind Dead Space, EA Redwood Shores, is working on a video game version of the literary classic Dante’s Inferno.

In case you aren’t familiar with the tale, in the 14th century, author Dante Alighieri  wrote an epic poem about his conception of the Christian afterlife in three parts entitled “The Divine Comedy“. The first part was called Inferno and is about a journey through the nine circles of Hell. Based on the preview video they showed today, the game will indeed be about traveling through hell. From the brief preview, it looks to be a third-person combat game akin to God of War or Heavenly Sword.

Of course, an announcement like this begs the question; is classic literature a vast, untapped resource of game ideas? One could argue that many video game stories do borrow from classics (notably Greek mythology) already, but this game shows that the well is not nearly dry.

Japanese RPGs often borrow from mythology, and it seems sometimes as if developers all swarm a specific mythos for a few years, then move on to another culture’s stories. For a few years, we saw a variety of RPGs made in Japan with Norse mythological weapons, enemies, and lands. Fenrirs, Odins, and Yggdrasils abounded.

Perhaps the next wave of cultural borrowing will come from current world religions. Ancient, dead religions are safe to borrow from—nobody’s going to get offended at a game where you play Thor. However, if you make Jesus or (Allah forbid) Muhammed an antagonist in a video game, you’d be sure that there would be CNN-worthy controvesy all over it.

For EA to delve into Christian mythology as a video game setting is equal parts bold, daring, and risky. There have been precious few before it, such as Painkiller, to pave the way. I’m excited to see what they do with it, because let’s face it—fighting demons and devils in hell is just plain cool.

8 Comments

  1. CB

    I don't remember all that much fighting in Dante's Inferno

  2. Winfrey

    Come on! Don't move on to classic literature yet! WWII isn't done yet

  3. Gate28
    I don't remember all that much fighting in Dante's Inferno

    You don't? What about that time Virgil had to cleave the heads of all those lawyers in the 8th circle with his flaming zweihander?

  4. Thrax

    There was quite a bit of maiming and slaughtering in the Divine Comedy, yes.

  5. CB

    Okay, let me rephrase: I don't remember the protagonist having need for much fighting. In fact, I'm pretty sure he just observed the whole time...

    A video game in which you walk around hell, watching people get punished for atrocities, and commenting on them would be great.

    WASD - movement
    SPACE - interact
    F - torch
    Left Mouse - poignant social/political commentary (with continued contemporary relevance)
    Right Mouse - fresh religious perspective (for the 1300s)
    Middle Mouse - sniper scope

  6. primesuspect

    Perhaps you don't play the chronicler in this adventure. The preview shows an armored warrior. From what I recall, Dante wore robes.

  7. Winfrey

    Their needs to be nazi's to kill.

  8. Denis

    I think what I find umbrage with is the title. If it is merely going to be an allegory or loosely referential (as it appears to be so far--this is all based on what they've given so far), why does it need the title? It seems shallow advertising to prove that videogames are art too. Look we can do literature!

    Which is a deadly trap, as anyone who is a fan of the literature is probably skeptically looking at an action game being made of this title.

    I support using literature as a resource, but am curious and slightly wary about how this is marketed.

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