Prince of Fail – or Why I Hate Ubisoft
I slogged my way through Prince of Persia. I wanted so badly to love this game. I got to the end, and all I was hoping for was some epic closing movie—something to redeem all of its fail moments. An ending so moving, so powerful, so touching that it would somehow wash away the camera errors, glitches, invalid auto save points, and crappy audio.
During the last and final boss battle my adrenaline was running close to 200%. This was the moment I’ve been waiting for. This would be the saving grace for the game. Its “Knight in Shining Armor Shall Gallop in and Rescue thy Fair Maiden”…
As the credits started to roll, the hairs on the back on my neck stood at attention. My gut felt like someone was kicking me from the anticipation; I couldn’t take it anymore! Every credit that scrolled off the screen was matched by a droplet of sweat rolling off my brow. The special “thank yous” rolled past my eyes and the room went silent…
I dared not move or touch the 360 controller. I didn’t want to mess this moment up…the screen faded to black…
YES YES YES HERE IT COMES!
Text rolled up onto the screen…
TO BE CONTINUED!
WHAT THE HELL..
“To Be Continued?” You have to be kidding me! What a complete bunch of bullshit!
Ubisoft screwed me again. They did it in Assassin’s Creed and then they did it again with Prince of Persia.
Thank you Ubisoft Montreal. Thank you for allowing me to hate you. Eat your stupid cheese, drink your stupid wine, continue with your snotty attitude, and continue giving me complete cop-out endings to your $50 games.
Not much I can really do but wait for the next game to come out and see the “ending” on that one! You’ve won this round, Ubisoft!
C’est la vie.
Ready to 









