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Mirror’s Edge on PC to use PhysX

Faith surveys her city 

Faith surveys her city

 The look of excitement on my face quickly dissolved away to disappointment as I read that Mirror’s Edge had been delayed on PC.  Console gamers were raving about the recently released demo and I was eager to give it a try myself.  My hopes were shattered as I found out that the PC version of the game had been pushed back to January and there were no plans for a pre-release demo.

I saw no logical reason for this move.  I thought this was just another example of the PC platform getting the short end of the stick.  A game being developed simultaneously across 3 different platforms shouldn’t yield differing dates.  I was confused and disappointed.  Today, however, I discovered the reason for this delay.  Let’s just say good things come to those who wait.

Nvidia announced that the PC version of Mirror’s Edge will support its recently acquired PhysX technology.  This will enable next-gen hardware processed interactive physics.  What this means for the consumer is interactive physics and effects unlike any we’ve seen in a standard game.  Explosions will birth tons of dynamic particles, cloth will tear and rip in real time, and smoke and fog will interact with objects and players.

Mirror’s Edge on PC with PhysX enabled is going to look way more shiny than its console counterparts.

This is a big move for Nvidia.  PhysX technology has had enormous potential that has gone mostly untapped.  I first saw the technology when Ageia premiered their PhysX PPUs to an anxious crowd at the ACM Reflections/Projections conference in 2005.  I couldn’t wait for this technology to go mainstream and be implemented in modern games.   Imagine my disappointment when almost 3 years later the tech had hardly been adopted by developers.

PC Launch Trailer

When Nvidia aquired Ageia PhysX earlier this year and announced plans to implement PhysX tech into their current lineup of GeForce 8X cards, my excitement was reignited.  Finally this great technology was to be accepted by the masses.  Nvidia patched their drivers and we await a release that uses it.

Mirror’s Edge is the first major release to see this Nvidia PhysX treatment.  As you can tell from the PhysX effects trailer, the amount of interactivity this technology adds is most impressive.  At this point in time it’s really just eye candy.  It would be nice to see tearable coth that the player could climb or swing on, their velocity and weight determining if the material remains in one piece or not.  This late in the development cycle would probably prevent such additions, not to mention the state of the current console releases.  The PhysX implementation is, however, a step in the right direction to further develop physics processing technology.  Mirror’s Edge is the leap forward (ed.note: Groan) that gamers and physics processing has needed.

Certainly, console gamers have been enjoying Mirror’s Edge for awhile now, but the PC gamer’s patience will be rewarded with a true next-gen piece of tech.  I personally can’t wait to run across rooftops and rip flags in half.  That’s the kind of stuff that will bring the excitment back to this gamer’s face.

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13 Comments:

  1. NiGHTS
    Givin'em the business...

    I have a very hard time getting excited with anything involving PhysX, given how well it's been utilized since all the excitement over it for GRAW in 2006 (which was pretty yawn-worthy itself.)

    I can't help but wonder what they'll plan to do with it in a game who's world is made up of variations of 4 colors. Make me eat my words, EA.

  2. jokerz4fun
    Jokerz4fun

    This game has its draw backs. Its really short! It take about 4 hours to beat and the voice acting is god awful. The fighting aspect of the game has glitches they should of worked out before launching the game, but then again it is EA. They could of done so much better with this game.

  3. Thrax
    Cad
    I have a very hard time getting excited with anything involving PhysX, given how well it's been utilized since all the excitement over it for GRAW in 2006 (which was pretty yawn-worthy itself.)

    I can't help but wonder what they'll plan to do with it in a game who's world is made up of variations of 4 colors. Make me eat my words, EA.

    Now that it's free for anyone with an 8800-series or better card, something is better than nothing.

  4. mertesn
    Icrontic Duke of Haxor

    I'm not so concerned with the use of PhysX, but more with EA's penchant for retarded DRM schemes. $50 for a six-hour game that I have to get permission to install? I'll probably pass.

  5. TiberiusLazarus
    I Miss Keebler
    I'm not so concerned with the use of PhysX, but more with EA's penchant for retarded DRM schemes. $50 for a six-hour game that I have to get permission to install? I'll probably pass.

    Not so much permission, you just need to send EA a notarized copy of your social security card, driver's license, your last three electric bill from your current residence, a letter from your lawyer stating your intent in installing the product, provide three references from each of your last three places of employment, a 15 page thesis on the evils of pirating and your solution for stopping this great injustice to the human race, and then be subject to multiple body cavity searches and a minimum of 2 phone conferences with EA's very own chief of staff. Once this is complete you will have the PRIVILEGE of being able to install the product a maximum of 3 times per license.

  6. the_technocrat
    Veteran Icrontian
    Not so much permission, you just need to send EA a notarized copy of your social security card, driver's license, your last three electric bill from your current residence, a letter from your lawyer stating your intent in installing the product, provide three references from each of your last three places of employment, a 15 page thesis on the evils of pirating and your solution for stopping this great injustice to the human race, and then be subject to multiple body cavity searches and a minimum of 2 phone conferences with EA's very own chief of staff. Once this is complete you will have the PRIVILEGE of being able to install the product a maximum of 3 times per license.

    So why'd they take the semen sample from me? That was EA...right?

  7. TiberiusLazarus
    I Miss Keebler
    So why'd they take the semen sample from me? That was EA...right?

    Drat, I forgot the part about the fertility test and the blood work

  8. NiGHTS
    Givin'em the business...
    Now that it's free for anyone with an 8800-series or better card, something is better than nothing.

    Doing something for the sake of doing it (and sacrificing time to market to do it) better make the juice worth the squeeze and blow the consumer's mind away. Especially if they plan on doing this in future games.

  9. Bobby Miller
    The Dean of Computer Graphics
    Not so much permission, you just need to send EA a notarized copy of your social security card, driver's license, your last three electric bill from your current residence, a letter from your lawyer stating your intent in installing the product, provide three references from each of your last three places of employment, a 15 page thesis on the evils of pirating and your solution for stopping this great injustice to the human race, and then be subject to multiple body cavity searches and a minimum of 2 phone conferences with EA's very own chief of staff. Once this is complete you will have the PRIVILEGE of being able to install the product a maximum of 3 times per license.

    WHEN is someone going to do a IC gaming writeup on EA and it's abhorrent DRM?

    ...Calling someone, anyone out.

    NiGHTS: GRAW's implementation of PhysX was awful. It was a quick piss-poor cashin on an emerging technology. UT3's PhysX only maps too were an overly-simple and hardly functional use of the technology.

    Up to this point, PhysX has not been used to it's full potential because there hasn't been a need - or a market - to do it for. The Ageia PPU's were viewed as nothing more than an expensive gimmick.

    Now that the PhysX tech is implemented through a large number of GPU's, the tech literally can't help but be implemented in a user's system. Developers can start experimenting now, and in the future they'll have no reason to be afraid of the tech and avoid putting it in their games.

    There's no doubt that physics processing is here to stay. It's got a handle on the future of interactivity in games. But one look at current standards (havok) and place it in a highly interactive environment and it's not hard to see how terribly limited it is in it's current state. Letting our GPUs handle these calculations will only open the floodgates to real time interactions. Rigid bodies, soft bodies, fluid simulations, it'll all be there and in the end it's the gamers that win.

  10. primesuspect
    The Icrontic Guy

    Sounds like another article, Lynx. Sell us on Physics...

  11. NiGHTS
    Givin'em the business...
    Up to this point, PhysX has not been used to it's full potential because there hasn't been a need - or a market - to do it for. The Ageia PPU's were viewed as nothing more than an expensive gimmick.

    Now that the PhysX tech is implemented through a large number of GPU's, the tech literally can't help but be implemented in a user's system. Developers can start experimenting now, and in the future they'll have no reason to be afraid of the tech and avoid putting it in their games.

    There's no doubt that physics processing is here to stay. It's got a handle on the future of interactivity in games. But one look at current standards (havok) and place it in a highly interactive environment and it's not hard to see how terribly limited it is in it's current state. Letting our GPUs handle these calculations will only open the floodgates to real time interactions. Rigid bodies, soft bodies, fluid simulations, it'll all be there and in the end it's the gamers that win.

    Right, I understand this argument and agree with it. I guess what I need to do is clarify mine: I'm coming in with the assumption that it's going to be a disappointment yet again. What I'm worried about (and essentially what you and Thrax have both somewhat stated) is that EA's tack-it-on-because-we-can approach rather than proper implementation of the tech is better than nothing. Obviously my counter-argument doesn't hold much weight since we have no physical product to look at. Though, given its past failures, I feel I've got fairly sound footing. The almighty PPU engine has yet to hit 6th gear (...or 3rd, for that matter). I'm just more concerned with how EA's going about implementing this idea than anything else.

    Now, I understand that there's a proper gestation period for new tech to enter the market. I understand it takes a while to perfect it. I also understand it's been over 2 years since this hit the market. I've been overly critical of PPU's from their failures thus far, and have yet to see a real killer app for it outside of a game that purposely has 400 barrels sitting in your way.

    Physics was a big deal 2 years ago. Video effects were a big deal 2 years ago. Of those two categories, video's made rather large leaps while physics has not. Sure, you're comparing an established market (perhaps on the downward trend of it) to a new market - but ATi and nVidia have still figured out ways to push the limits of cards without gobbling themselves up in the process.

    Just as confusing for me is the way PPUs have been sold to me, the consumer. So far, it seems a PPU's main use would be for action packed games that have explosions and bodies flying everywhere at a near constant rate to give the ultimate 'wow factor.' Given this market segment (arguably, a rather large one in computer gaming) why would you choose this game to be the next challenger?

    Am I excited about the PPU? Yes.
    Do I want to see the tech succeed? Yes.
    Am I excited that nVidia purchased this technology and made it more 'mainstream'? Yes.

    I just want to see it done right. It's been half-assed enough, give me a reason to purchase an nVidia card.

  12. bullzisnipr
    Racing, computers and storms.

    Why have I not heard of this game?? As NiGHTS said, if it's not half-assed I might just sell my 4870 and get a Physx Enabled Nvidia card. Probably not a cost effective move though.

  13. UPSWeezer
    Ninja Warrior

    Awesome physics are awesome.

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