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Left 4 Dead 2 demo impressions, or “Fight me like a man”

What are you swinging at my head?

What are you swinging at my head?

Now that Valve has finally unleashed the Left 4 Dead 2 demo, the Icrontic Steam group has been descending upon it in droves. I had a chance to play a round with some of the {IC} crew: Winfrey, Cola, and Sir Candle.

One thing that hasn’t changed a bit from L4D1 is “playing lobby.” We played lobby for a few minutes but quickly got the game launched.

The initial weapon loadout is relatively similar to the first game: a variety of SMG or a shotgun. Then you look to the left, and you see a frying pan. That’s when you know this is a whole different animal.

The rhythm of combat is similar to the first: horde, lull, horde, lull, with random occasional individual zombies coming at you before you can get too relaxed.

As we moved through the campaign, we all commented at various points that the game is noticeably more difficult, more wide open, and gives you many more ways to deal with clusterfucks.

The {IC} crew I played with were asked to give me their impressions on the demo. Is Left 4 Dead 2 worth the price of a new game? Is it more than just an expansion pack?

"These zombies have armor! I want armor!"

"These zombies have armor! I want armor!"

The answers were unequivocally “Yes.” Cola stated “The melee combat alone is enough for me to consider it a new game.” Winfrey and Sir Candle commented on the open-ness of the map. “The game is much more open–I’m not sure exactly where to go. Whereas L4D was fairly linear, I find myself not knowing exactly which way to go.” We all agreed that this was a Good Thing™.

There are a great many new items; adrenaline shots, for example, give put you into a sort of bullet-time: the screen vision narrows, the zombies slow down, and you can act quickly for a brief amount of time. It’s a great way to get out of tense situations. Things got a little hairy for us as we had to climb a tower to turn off an alarm, and Cola got killed–luckily I had picked up a defibrillator kit and was able to revive him. There are many more guns as well; in one game I was able to try two different assault rifles, a new chrome shotgun, and two different SMGs, as well as the much-more-useful hunting rifle.

Don't stand in the acid... trust me

Don't stand in the acid... trust me

There is a new mechanic that involves objective-based scenarios:  An alarm goes off, zombies swarm the area and go crazy because of it, and the four of you have to climb a tower to turn off the alarm and open the door to the next zone. The game throws you into long corridors and encourages you to run, run, run through them–picking off zombies who are climbing fences and trying to jump in front of you. There are many different ways for four players to handle these situations, which makes for a great deal of variety. We chose a “send a scout ahead” strategy–I ran ahead and scaled the tower while the other three players stayed on the ground and tried to keep the horde from taking me out.

Another interesting item was the Boomer Bile. You take a jar of bile, and throw it at a zombie; the horde swarms that zombie like crazy, giving you a chance to take out the whole group at once. This would also be a great way to help take out a tank or witch.

Speaking of infected–the new ones are exciting. The jockey jumps on a player and controls their movement. They tend to steer you into the most dangerous situations possible; for example, I got jockeyed into a molotov. The spitter leaves a giant puddle of acid on the ground for several seconds. There are zombies with armor that can only be shot in the back, and the charger is basically a mini-tank. The old favorites are still here. The witch, smoker, boomer, and hunter are all here to play.

All in all, after playing the game for an hour or so, we were all resigned to it: Left 4 Dead 2 is not an expansion pack. There is definitely enough content to justify a whole new game.

See you in N’awlens.

Left 4 Dead 2 is available for pre-order from Amazon and Steam

Bullet-time in a syringe

Bullet-time in a syringe

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31 Comments:

  1. Koreish
    Agent of Chaos

    I assume the demo wouldn't let you play as the infected. But did you notice anything different about the way they came at you or anything new from the older infected?

  2. Winfrey
    kaishakunin

    The game seemed like it had a pretty major graphic overhaul as well. Infected would dismember in more realistic ways, such as holes in their body or gibbed arms. I got chased by an armless infected, which made me think of a classic sketch in Monty Python's Holy Grail.

    The game also seemed more difficult, zombies didn't just rag doll after you shot them, it was a trickier to tell if they were really down.

    So far, with just access to the campaign, I like what I have played. I think versus mode will be really great with the new special infected, I have many great strategies already to put into effect on unsuspecting survivors

  3. ardichoke
    King Banana Spanner

    Augh... must finish shift and go play this!!!11!1

  4. SirCandle
    :smug:

    I HEAR A BITCH! The old infected acted mostly the same but the new ones are going to change versus drastically

  5. CannonFodder
    Icrontic Convert

    More lobby? they couldn't put in a new way of finding a server? This alone will make me hesitate to buy this game.

  6. MAGIC
    NFNF
    More lobby? they couldn't put in a new way of finding a server? This alone will make me hesitate to buy this game.

    OMFG i hope they make running a dedicated server for this easier than it was at the EPIC...
    /slitwrists.

  7. ardichoke
    King Banana Spanner

    I don't know why everyone complained about lobby, I've never had a problem using it. Just finished my first run through of the demo. The only complaint I have is that you have to choose pistol or melee, you can't carry both. I love crushing some zombie skulls with the guitar though.

  8. Winfrey
    kaishakunin

    The way the dedicated server is set up for L4D (the first one) I don't know how people were expected to play the game competitively. What a PITA.

    Hopefully Valve does a better job with L4D2's dedicated server, and connection to games in general.

  9. Roving witch is even scarier, oh and don't hit her with bile, the horde doesn't arrive in time to keep you from getting torn apart (oh and while she is on top of you 40 zombies swarm around you so you're teamates can't shoot her or get you up)

  10. _k_
    deep in the bush

    sniper rifle, i took her down with less than a clip. The SCAR takes almost a full mag.

  11. Gate28
    Resides in your bowels

    When I played the demo they had at PAX, the AI for the special infected was infinitely better than L4D, they actually worked together!

  12. cola
    The ninja king

    Dude, I've played through expert three times while "fighting like a man," they didn't even stand a chance.

  13. patrickcabenjamin
    That's mr PatrickCABenjamin

    I want this golly gosh darned game right now

  14. Shorty
    Sniping teh enterpwise!
    I want this golly gosh darned game right now

    I concur. Please now please.

  15. I like the option to swap pistol's for melee, this should liven things up a bit, and the visuals... Who doesn't derive sick pleasure from wading through the innards of the zombie you just sliced open with your machete =P

  16. Cyclonite
    Castle Crashin'!

    I finally played through again last night and got a hold of the machete. That is a freakin' sick melee weapon.

  17. sunsin
    Guest

    Looks good, but I'm worried that L4D is going to be TF2'd, so to speak. Some of the additions seem like definite improvements and filling in obvious holes in L4D 1 -- the mobile witch and the melee weapons, more weapons in general, and a more open map space (which Valve initially said they had tested and had been rejected by the playtesters -- wonder if they just got different playtesters). However, some of it seems to be drifting in the jackass direction of many of the specialized TF2 weapons and addons, which in my opinion complicate the game in tiresome ways. The Smoker was already bending the game a bit in L4D 1, since his tongue goes beyond Tank-muscles Hunter-jumping improbable to ridiculously impossible. However, the Smoker performed a necessary function in the game and so his essential silliness could be overlooked. It looks as if with additions such as the Jockey, Valve has decided to max out the silly in the hopes of pleasing Generation ADHD. Adrenaline syringes laying around? Just reminds us how improbable the original health packs and pills were, and spoils the illusion (seriously, would YOU inject yourself with a syringe you'd found on the street? -- I can't wait for the mod where the characters get hepatitis or AIDS). And a defibrillator to revive dead players? Bullshit, unless they died of cardiac arrhythmia.

    I just hope they don't turn this game into the sort of clown car that TF2 has become. Oh wait.... clown car?.... gaah....

  18. Brian Ambrozy
    The Icrontic Guy

    Let me get this straight...

    You want... realism...

    in a ... zombie game...

  19. Winfrey
    kaishakunin

    Are you just pointing out various improbabilities in a game that is centered around an apocalyptic world caused by a zombie creating disease?

  20. Obsidian
    Way hotter than Fox n' Bush.

    Well there is a newly announced realism mode. Doesn't do much to solve your issues though.

  21. Basil
    Nubcaek
    Adrenaline syringes laying around?

    There are more common than you might expect.

    Adrenaline (or epinephrine for you foreign savages ) autojets are prescribed for anaphylaxis.
    Though fairly dilute chances are you could find an anapen/epipen or two somewhere after the zombie apoclapse.

  22. Anon
    Guest

    I gotta be honest. I just got down playing through the demo, and I was sort of unimpressed. I /loved/ the first game, but the second one just seems... lacking. First of all, I love all the new infected and they way they blow apart and the graphics, all awesome. But the characters are just so one-dimensional. Where's the love/hate relationships and quirks and etc from Francis, Bill, Zoey and Louis? And the other thing that was a big let down was the melee weapons. Honestly. Dual wielding pistols, I can fire them both like a machine gun, and take down almost anything before it gets to me. And if it gets to me, I can melee it with my pistols. The melee weapons are cool and all, but if I have to choose between that and the pistols, pistols are much better. Suppose I'm ranting at this point, but I gotta say, had my hopes up, and pretty let down by this so far. One last note, it is just me, or was this game way easier than the first?

  23. ardichoke
    King Banana Spanner

    Kind of hard to pass full judgment based on only the demo. The characters seemed quite 1 dimensional in the original L4D demo as well. It wasn't until you played the full version that they were really fleshed out and became amusing characters. As for the melee weapons, sure you could melee zombies with the pistols however you had to do that repeatedly to actually kill them. With the melee weapons, however, it actually kills the zombies with a single whack. That makes them quite useful especially if you get boomered and swarmed. I can take down a swarm that's all around me a lot quicker with an axe (or guitar, or machete) than with a pistol. Though yes, the pistols do offer a different advantage, the melee weapons are much stronger up close. As for the ease, I'm definitely going to have to disagree there. This one remains challenging even after I've played L4D tons over the last year. If I were playing 2 having never played L4D, this would be a way more challenging game than L4D was for me originally. The fact that 2 challenges me as much as 1 did when I first played it suggests to me the game has been made at least marginally more difficult. Anyway, that's just my 2 cents.

  24. ben
    Guest

    To Anon above - I found the demo much easier than the original game, yes, particular Advanced, which is now a walk in the park. Expert seems just as tough as always, which is good news.

  25. ardichoke
    King Banana Spanner

    Anyone who says that the new one is easier than 1 after playing the full version is nuts. I teamed up with one of my usual teammates from work to hunt zombie tonight. We can usually blow through a campaign on Advanced easily even with 2 strangers or 2 bots. After 3 hours we were still not able to complete a single campaign. We turned the difficulty down to normal and were still having a hard time of it. They have definitely cranked the intensity knob up to 11 on this one.

  26. _k_
    deep in the bush

    I would say the game is easier ardi. After a few server crashes I ended up playing with one friend that is what I consider above average for l4d and we were screwing around a lot and wandering all over the map. In each section everyone was being downed at least 2 and we just kept rolling through. To me it feels more aggravating because the pump shotgun has fewer rounds, campaign has fatigue now, and when you blow off a zombies arm they don't always die which is currently screwing with my play style.

  27. ardichoke
    King Banana Spanner

    So... its easier yet more aggravating. If it's aggravating you, it would suggest to me that it is, in fact, not easier. If it was easier you should be breezing through without any frustration, aggravation, etc. Also, it may have been the campaign I was playing I suppose... the section of pitch black sewers followed by the car lot with all the alarms is a bitch.

  28. _k_
    deep in the bush

    aggravation != difficulty

  29. ardichoke
    King Banana Spanner

    I'm aware of that. I was saying that aggravation is often an indication that the task at hand is difficult.

  30. _k_
    deep in the bush

    eh If you talked to Ridick I think he would say I have the zombie killing part of the game down.

  31. ardichoke
    King Banana Spanner

    As do I. I'm just saying, I still kill lots o' zombies but am finding it harder to survive through the missions. The new specials are pretty brutal and they seem to have amped the waves up.

Hey, be nice. Icrontic is full of good people, we promise.


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