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Battlefield 2: Four years later

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Recently I reported that the 1.5 patch was on the horizon for Battlefield 2 and was bringing with it almost 2 gigabytes worth of content. The patch has since been released, and I’ve spent some time revisiting the game that I loved four years ago. Itching to play the game again, a huge question lingered in my mind: how much had the battlefield changed since my last login?

Upon launching and logging in, the first thing I did was to check out my old stats that once made me so proud. The statistics betrayed the passage of time since my last login: June 19, 2006. Over three years ago. That was a lifetime ago. I had just finished my junior year in college, I didn’t know what Crysis was, I still played FPS with arrow keys, I had never attended SIGGRAPH or E3, and I didn’t even know that Icrontic existed. I spent some time reliving the moments that earned me awards like the Gold Star, Sniper proficiency, and airborne medals. After I took off the nostalgia goggles, I adjusted controls and video settings and found a battle, Strike at Karkand.

My Stats were a time capsule to the carefree days of long ago

My Stats were a time capsule to the carefree days of long ago

I was immediately surprised at how much better the game ran. When I last played it my system was a 2.8ghz Pentium 4 with 768mb of RAMBUS DRAM memory and an ATI Radeon 9700 Pro. The game looked great for its time and was one of the first games to truly bring my old system to its knees. Battlefield 2 certainly looks better today thanks to added support for widescreen display resolutions and faster hardware, but I found myself slightly disappointed by the graphics at the highest settings. I’ve no doubt been ruined by graphics in games like Crysis–the BF2 engine is 4 years old after all.

Once I got over the visuals, I died. I died quickly. It wasn’t due to lack of skill, no, it was something else. When I engaged the first enemy I saw, the player did something that just didn’t sit right with me. They ran towards me, jumped into the air and went prone at the same time, all while shooting at me. That player killed me despite my best efforts to return fire. They became a much smaller target and were very difficult to hit. I would soon find out that this exploit, known as ‘Dolphin Diving’ in the community, has become very prevalent in normal BF2 games. I’ve grown to expect Dolphin Diving whenever I engage an enemy in close combat. It’s a very annoying addition to the game that many players consider an advanced technique. Servers attempt to ban players that Dolphin Dive, but I found it to be an exploit that is not easily policed.

This is what BF2 looked like when I played it in 2005

This is what BF2 looked like when I played it in 2005

There were other changes in the core gameplay that took me by surprise. Many servers play with vehicles disabled. I’m not sure why this has become such a popular option, but I see this as something that detracts from the game. The Battlefield series was made popular by its massive online games and its inclusion of a vast array of operational vehicles and weapon emplacements. To disable vehicles is to disable a core component of what makes Battlefield great, in my opinion. Fortunately, this modifier can be seen before joining the server, and can be filtered out. Also surprisingly, communication in Battlefield 2 is still atrocious. For a team based conquest game, communication with teammates should be paramount. Voice chat was weak when the game was introduced and still seems like an afterthought today. No one uses the voice chat, even when you join a squad. More surprisingly, the text chat is just as neglected as the voice. It’s a massive game of combat and no one is talking to each other. I feel like players don’t hold teamwork on a very high level of importance.

For example, while playing a good round on Mashtuur City I joined a 6 man squad. I found our squad leader driving a tank and ran towards him to join him at the machine gunner position. Instead of stopping to let me in, he drove right towards his next objective, running me over in the process. He immediately insulted my intelligence and booted me from the squad. Most players just don’t seem interested in working together with others.

I found quite a few negatives about the game, but I don’t think it’s Battlefield 2’s fault. The FPS playing field has changed significantly over the last four years. I’ve become spoiled by Team Fortress 2. TF2 is a game that demands close cooperation with teammates and class balance. If you don’t work together, you simply will not win. It requires this tight sense of working together while still being one of the most fun examples of online gaming available. Battlefield 2 feels like a team free-for-all on a large scale, and the tight co-op integration isn’t totally necessary to achieve victory.

Though not groundbreaking, the game looks much better today

Though not groundbreaking, the game looks much better today

There is still plenty to love about Battlefield 2, though. The community is still very much alive. Many servers exist with thousands of players populating them. It’s not difficult to find a server that fits your needs for desired settings and maps. Many of the players never stopped playing, and you’ll see gamers sitting on the top of the leader boards with epic stats and rankings. Also, the new content from the included booster packs are a very welcome addition. The new maps are fun and refreshing. Great Wall and Operation Harvest are two particularly enjoyable maps from the booster packs, and I welcome the addition of Wake Island 2007, a revisiting of one of the most classic maps from Battlefield 1942.

There is no better time to reinstall Battlefield 2. The community is still vibrant and willing to fight. With all the free additional content and adjustments to the core engine, the time is ripe to revisit this game. It may not be a forgiving game to players new to the franchise as it does certainly show its age in some aspects. If you loved the game back in 2005 however, you’ll find that your love is still intact as soon as you settle down on a rooftop, line the crosshairs over an enemies head, and click the mouse.

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9 Comments:

  1. shwaip
    elaborate bot

    Dolphin diving is in COD4 also. It's almost hard not to do it. There's pretty much no penalty for doing it (and for a while, it actually improved accuracy because the game treated it as being prone on the ground). I seem to remember this being in BF2 also.

  2. SoulEvolution
    New to the neighborhood

    i only have this for XBOX
    I neeed to build a super-awesome gaming computer i am so sad with my laptop

  3. Bobby Miller
    The Dean of Computer Graphics

    For what it's worth, BF2 doesn't take a mighty computer to play. It is a 4 year old engine, afterall.

    If you really want to dive into PC gaming, you can build a gaming rig that'll play anything out there for only $600

  4. krharrison
    New to the neighborhood

    Thanks for allowing me to relive my past. I'm thinking I need to get my copy of BF2 up to speed and check it out again. It's great to see there is a community out there. The last time I got on was about 8 or 9 months ago, and that was when I had gotten a new computer and wanted to check it out.

    By the way, what keys do you use now? (You mentioned you used to use the arrow keys.)

  5. Bobby Miller
    The Dean of Computer Graphics
    By the way, what keys do you use now? (You mentioned you used to use the arrow keys.)

    I'm a traditional WASD man now. I gamed on arrow keys for roughly a decade before I decided to switch to WASD.

    My reasoning wasn't because there were more key options with WASD in which to bind. No, I'm 6 foot 7, and have freakishly big hands, so I can reach anything while playing with arrows. (my biggest stretch while gaming was my pinky finger on ">" for lean right, and my pointer finger on "numpad 1" for crouch, and then I moved my thumb up to "numpad 0" to take a screenshot while playing FEAR online. It actually HURT to do, but I got that screenshot without compromising position) I made the switch just because it was easier to play on WASD because I didn't have to scoot the keyboard way over to the left to play comfortably on arrows.

  6. krharrison
    New to the neighborhood

    I have been the same way. I'm 6'4" and pretty big hands and started using and to go forward and back. Used the arrow keys for strafing and jumping. I could always stretch to half the keyboard when needed. I might need to consider changing my strategy, it's just so hard to change after 12 years.

    Thanks for sharing.

  7. Samuel
    Guest

    I can't help but feel incredibly critical of your "reality check" here. I don't know what Battlefield you were returning from, but I can tell you that without a doubt that in version 1.0 (which at the moment I am forced to play) dolphin diving, bunny hopping, and infantry maps are entirely prevalent. To be honest with you though, if you're at any reasonable distance, bunny hopping won't really do a damn thing if you're in good position and are using burst shots. If someone dolphin dives in your face, just jump over them. Usually jumping above them will throw them off while you dump rounds into their back.

    Secondly, sure, removing vehicles from the game removes a widely-engaging aspect that Battlefield 2 is purportedly prized for, but there are very many maps where it's entirely justified. Take Strike at Karkand for instance; basically a middle eastern Stalingrad. Some people find vehicles extremely annoying and try to limit or remove them entirely, evening the playing field for all the players. I don't see any problem with that.

    Last of all, and most bothersome to me, is your insinuation that Battlefield 2 utterly lacks any kind of cooperation or communication between players. I don't know if your speakers are off when you play the game, but this is entirely false. If you don't play with friends and use some kind of third-party voice application like Skype or Ventrillo, the game offers squad-based radio chat (hold the Q button by default). In any competent squad, the commander will usually dictate targets to attack, issue small unit tactical commands, spot targets, and all-in all try to support his squad with medical or ammunition support. You can also communicate with your commanders to call in a UAV, Artillery barrage, or Supply drop. Even when using voice chat I use the radio very often to spot targets and navigate attack points; it's extremely convenient. This isn't a huge free for all mash-up like Call of Duty - 20 lone wolfs aren't going to capture a single point. If you noticed, it takes some kind of cohesion (be it at squad or game level) to accomplish anything. One man isn't going to take a point if three can spawn on him right off. Just to cite an example, I usually assemble a squad to go on raiding missions to disrupt enemy capabilities by destroying artillery emplacements, command trailers, and UAV stations.

    I think you need to go back and play a bit longer, and re-assess the game before you go on making assumptions like that.

  8. Sledgehammer70
    Sledgehammer70

    Thanks to our guest I took a good read about the looking back at BF2 & all I have to say was the day I bought the game & the starting video played with the epic music, Dunna dunt dunaduntda! Dunna dunt dunaduntda! - I am in my element & am ready to own some noobs

    Put me in a chopper & I shall own all

  9. Bobby Miller
    The Dean of Computer Graphics

    That intro video/song pumped me up from day one, and it STILL gets me going.

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