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Help I’m easily distracted and I can’t play EQ2 anymore oh look fire!

One time, her and I were so close...

One time, her and I were so close...

“I AM THE GOD QUEEN!,” I shouted gaily, my voice ringing across the green plains in front of me, echoing back to the mountains and beyond. I raised my hand in a fist, clenched triumphantly, claiming the land before me as my own, ready to explore all the hidden treasures it had to offer, when–

Jackie, stop being ridiculous and heal the tank!,” my guild leader’s voice crackled from Ventrilo over my headset, pulling me back to the group. I quickly turned back towards our tank (another guild leader, no less) and popped off a few heals. One of our guild jokes was that I was the “God Queen of Norrath,” or as one guildie referred to me, “The Drag Queen of Norrath.” God Queen is actually where I got my current name from–the Gnome Queen. I used to sign onto the accounts of my friends occasionally and proclaim in guild chat that I had taken over their characters with my godly powers.

At that point in the game, which was Everquest 2, I was a 70 level character, and I had a great guild. I was a feisty little gnome druid, and as such, could find a group or raid whenever I wanted (healers were always in demand). I had decent gear, a large house in game, and I loved playing. That’s when I walked away from the game almost entirely…

Team Fortress 2 had just been released, and I quickly became a huge fan of it. I joined Icrontic, found friends to play with, and started playing it instead of playing Everquest 2. Later on, I began playing Left 4 Dead as well, and a few other casual games. (Damn you Popcap). But despite the fact that I’ve barely logged into Everquest 2 in years aside from the occasional group and some crafting (I did manage to get my little gnome to level 79), I still profess to love the game.

I love my guildies, who I consider my real life friends, and even attended one of their weddings just last year. I adore raiding and grouping, and I am fond of playing both my little gnome and my sassy ratonga crafter. But even though I still think the game is fantastic, I don’t really play it, and I’m often asked why, especially becauase I didn’t have the problem of addiction that many people have with MMO’s.

The issue is that Everquest 2, like most MMORPG’s, requires so much time and effort to play properly. Let’s take joining a group, for example:

  • Log in
  • Decide where you want to go
  • Find a pick up group in channel chats that’s going there, or find friends to go
  • Go to the bank or broker to make sure you have the requisite gear and other items
  • Travel across the game world to get to the place where you’re grouping
  • Wait for everyone else to form up, then…

Finally enter the instance, go through it, possibly pause or be delayed by deaths, group members having to leave and finding people to replace them, or sticky spots inside of the instance. Then, if all of that goes well, you might finally get to the end of the instance–and if your roll is right, get what you came for.

This doesn’t always take a huge amount of time, but most of the time it does. On top of that, it’s hard to just up and leave a group, especially if you’re the healer. It’s considered rude to desert a group unless you have an emergency, work, or you had a pre-determined time when you had to leave. Leaving for any reason, especially if you’re just -gasp- bored, is strongly frowned upon.

Certainly, it can take less time if you have friends or if you’re in a more raiding oriented guild (I was in a large family-style guild) but those have their own issues. Often, raiding guilds require you to be in game at certain times, perhaps several times a week, for raids. It is sometimes possible to find people that you can group with at reliable times, go through instances quickly, and even leave if you have to, but in my experience finding these groups is rare.

By comparison, when I play Team Fortress 2 or Left 4 Dead, I can log in and instantly be playing. I don’t have to travel anywhere, it’s rare that I have to wait very long for other people to play, and once things get going, it’s fun the entire time. When I get bored or have to go, I can just log out. No issues, little whining, and I know that I’m not abandoning anyone.

But it's so much easier just to burn things

But it's so much easier just to burn things

I actually often end up playing TF2 or L4D for the same amount of time that it would have taken to do a group instance in EQ2, but I feel like my time is used so much more efficiently in the other games. I wish that there was a way that I could do this within the context of an MMO too. Perhaps if EQ2 had a “quick instance” system–where you’re instantly transported with your group to specific areas that don’t take a long time to run through. That way, you can quickly pop in and get to where you need to, and run through it fast. If you want to do one of the more intensive instances, that’s also still around to do as well.

Having an easier inventory system would be helpful too–I’m disorganized, but it would make my life so much easier if I could just search through my inventory by typing a command rather than having to go bag to bag. Having a faster travel system would also make things easier. They have improved, but knowing that a friend that was in town could be with you in your instance in five minutes would make grouping more efficient overall.

Basically, I’d just like a way in which I can enjoy my game in an efficient way, with less wasted time. Right guys? Guys?

But then again, I know that compared to many game players, I have a pretty short attention span, and I don’t like to be tied to a set schedule. I know tons of people that are quite fine with all of the requirements of MMO’s, and don’t mind having to abide by a schedule of times (or perhaps just don’t have a social life, NERDS).

What have your experiences been with large intensive games like MMORPG’s? Have you had the same problems with them that I have, or just the opposite? If you’ve put down a beloved game, why? Do you want to return to it? I’ve considered returning to my adorable little gnome, but despite how fast she runs–she just can’t run the game the way that I want to. I guess I’m stuck with pyro-ing it up for now.

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14 Comments:

  1. Thrax
    Cad

    I quit WoW around the LAN, but I think your inefficient time was largely due to the casual nature of your guild. If I logged on for a raid, or a group, it always got done right away, and in less than the allotted time.

    Gathering people together and getting started usually took about 5 minutes.

  2. Help I have ADD... *shakes fist at Brian* Just for the record, I did NOT think up the title. Bah.

  3. _k_
    deep in the bush

    You play L4D!???

  4. poofie
    sexy warm drunk rock

    i reactivated my WoW account after being dormant for maybe a month, and logged on to raid with my guild. i had thought that i missed raiding, all the excitement of large groups and big encounters... but i found the raid tedious. too much dithering, people dropping and going AFK, lots of whining.

    what i really miss are the core group of people in my guild, my real life friends that are spread over the country. i miss shooting the breeze and laughing in officer chat. not the raid.

  5. UPSLynx
    The Dean of Computer Graphics

    I think that all the 'dead air' of MMOs (waiting, boring grindan, low yield walking) is one of the many reasons why I can never get into any game in the genre. True, they say it's never that bad if you're playing with friends, but even when I have, it still seems to bore the crap out of me.

    I love grinding in RPGs. I love managing inventory. I love running around with friends and slaying beasts. But for some reason, when that environment goes online, I suddenly hate it.

    Plus, with the time crunch of my current life, it is much easier to jump into a few rounds of TF2 or a couple matches of SF4. That is certainly a good point, ADD or not

  6. Cliff_Forster
    Keepin it real

    I can't get into MMO's, and honestly the last RPG I really played all the way from the beginning to the end was probably Final Fantasy 7. KOTOR was a great game, but I mostly watched my son play it through.

    Its not that I would not like to play more involved games, a good example would be Fallout 3, I know it looks amazing, but I just fear I won't commit to it long enough to get my money's worth so I generally opt for games that are a little more "pick up and play" because I know I can play it for half an hour, put it down as my busy life dictates, and get back into it later on. I still play some single player shooters, but I am generally looking for an experience that is around ten to fifteen hours total commitment for a play through, any more than that I'm not sure where I will set aside the time to get all the way through it.

    Sometimes less is more.

  7. Gldm
    Guest

    I was playing tons of TF2 until I decided to try out Champions Online. I used to play CoH and eventually wandered away from it but I had fun in the new beta so went back. It's ok but seems hard to find a good group of people. I spend most of my time playing solo and it's not as fun, but I just don't know how to hunt down friends in it and they haven't exactly made it easy in the game itself.

    Dungeon Runners used to make things really easy for getting things done, you could just teleport directly to anyone in the party, etc. But it was kinda mediocre to play in my opinion. It recently went under for being "unprofitable" since it was free to play with an optional $5 "premium" subscription.

    I'm starting to miss TF2 though, will have to play some again soon. But the fact that CO is subscription always makes me feel like I'm wasting money when I go back to another game.

  8. Nemikan
    Chat with me!

    Hm.... could spend hours writing a response... I'll make it quick.

    My History:
    - Played FFXI for ~2 years
    - Played WoW for 4 years, occasionally taking a month or so of a break.
    - Attempted to play Conan & LOTR online, didn't play them for very long.
    - Currently not playing mmos.

    Yes, mmos take a while but that is half the fun. When I'm running around, looking for people, waiting for stuff to happen, I'm socializing. In TF2 yes you can socialize, but its very fast paced and you spend your time playing the game to the point of just fun chat doesn't really go on. Everyone is too focused. In mmos its not the case. As everyone has to run around, your discussing the game, debating different builds, and getting to know one another.

    The community you gain from playing with your Guild on a regular basis is awesome. As Gnome Queen stated in her article, this is one of the things she loves with EQ2. I've met many people who I've kept in contact with from WoW and FFXI, that have allowed me and being "anti-social" playing MMOs to make a fairly vast network of friends. I have friends in Australia, Europe, Canada, etc... as well as many friends around the US. These friends are also people who have helped me with my career, as they are able to give me advice and knowledge about industry I normally would not have obtained.

    Basically, think of the MMO community like that of Icrontic. It is a game you play WHILE being social. That for me is the value of the game. Along with this is the ability to continually play a game that is quality, and has near endless content. Being able to progress, have something to show, along with the knowledge of a popular game that you can share and help others learn is a lot of fun.

    Short blerb here:
    I tend to think MMOs help with a lot of skills. Management of groups / items, leadership, working with the auction house resembles that of the stock market, figuring out efficiency of how to farm gold the fastest etc... These are things that benefit one's abilities greatly especially within that of Business. Traits not easily obtained with other activities while having a great deal of fun.

    Well.. that is my short version... I'll leave it at that.

  9. UPSLynx
    The Dean of Computer Graphics

    Gldm - if you pick up TF2 again, you must play with the Icrontic crew. I can assure you, it will be one of the most fun times you'll ever have with the game.

    In TF2 yes you can socialize, but its very fast paced and you spend your time playing the game to the point of just fun chat doesn't really go on. Everyone is too focused. In mmos its not the case. As everyone has to run around, your discussing the game, debating different builds, and getting to know one another. .

    That's technically true, but here's a dash of perspective. I played TF2 a lot when it came out. TF2 led me to Icrontic, which led me to meet the crew in real life, which led me to twitter, which in the end completely changed how I socialize and interact with people, especially people that I've never met. All because I enjoyed talking and interacting with the IC people I was playing with in TF2. Granted your MMO discussions are probably a little more in depth than 'lol dickboat wtf so-and-so is drunk rofl FREAKIN' SCOUTS', but again, real friendships were made.

    Oh, and I call bollocks on your quick blerb point. That's like saying FPS is better because I can learn about real world firearms and tactics, or flight sims are better because I can learn real world piloting procedures and aircraft operation and maintenance. Does it negate the point? No, I've learned a LOT about combat history and weaponry from the games I play. But I wouldn't claim myself to be an expert without the out-of-game studying I've done on the side. So it's either a moot point, or the same can be said of all genres.

  10. Welcome to IC, GLDM! I agree with Lynx that if you feel like getting back into TF2, there's no group more fun to run with than the good folks here at IC.

    Having an instant teleport option would be pretty great for most MMOs, I think, and I'm glad you brought it up. I remember having a discussion that a while ago with a friend of mine that is studying MMORPGs as literature. He claimed that having an instant teleportation option negated the purpose of having a large world- what's the point of having a large space if you can travel it in the blink of a second? I see what he's saying, but I have to hope that there's some sort of compromise there somewhere. Perhaps there could be a chance to do a quest to earn instant teleportation, or it could be a skill that you have to put points in to earn. I have to admit that EQ2 does have the ability to teleport for some classes, but it can only go to certain places, which are often still very far from the place you're trying to go. (My class is actually one of the ones with the most instant teleportation abilities)

    I also have to agree with Lynx on Nemikan's "quick blerb point" as he called it. I personally think that almost all games can help you in some sort of way- FPS games can help your coordination and potentially your knowledge of firearms (I had a dream about zombies the other day, and when my shotgun ran out of ammo, I actually flashbacked to L4D and began melee-ing the zombies with it. So....L4D totally taught me something. *cough*) But almost any game has SOME sort of benefit, in my opinion. I've actually done a little bit of research on how games are being used in classrooms, and one of the best uses I saw of it was the use of World of Warcraft in a classroom, but not because it taught you things like managing money or things like that- schools are more commonly using SimCity for that- but because it provides a subject that's fun for students to write about where they can get instant and effective feedback. Think about the writing classes you've taken. In which of them did you get instant feedback about a subject that you actually had fun exploring? I have an English degree, and the instances in which I can remember that happening are pretty few and far between.

    I do agree with you Nemikan in that a great way to fill dead space in MMOs is by socializing. I'm almost never in EQ2 unless I'm also in Vent. Perhaps the reason why I prefer the socialness of TF2 is because somewhat like Lynx said, I have a more direct and larger social web connecting that game than EQ2. I have met my guildies on several occasions, but we don't have anything like IRC or www.icrontic.com to keep us connected. Also, since my guild in EQ2 is family style and we have a large eclectic group, including children, we don't rag on each other or tell as dirty and hence amusing jokes as the IC kids tell. Perhaps those are the reasons why I prefer the social environment of TF2 to EQ2.

  11. Nemikan
    Chat with me!
    Oh, and I call bollocks on your quick blerb point. That's like saying FPS is better because I can learn about real world firearms and tactics, or flight sims are better because I can learn real world piloting procedures and aircraft operation and maintenance. Does it negate the point? No, I've learned a LOT about combat history and weaponry from the games I play. But I wouldn't claim myself to be an expert without the out-of-game studying I've done on the side. So it's either a moot point, or the same can be said of all genres.

    It wasn't an "its the only way!" its more of a mmos have a lot more value that people give it at first glance, and some of that is real world applications! Primarily I was talking about games being amazing :P not that MMOs exclusively were the only way. Games of all kinds have a ton of value. I can easily agree with you with what you said its one of the major things about gaming that i think is overlooked. My point was that with MMOs, the business side of it is huge.

  12. Ehh, I wouldn't say that the business side of MMOs is huge, but then again, I never make any money.....

    I suppose it depends on the game. I've heard that a big part of Eve is building your ship and buying a bigger one because of mining and playing the market and so on (please correct me if I'm wrong) so I suppose perhaps a different MMO might offer more of a business model than what I'm used to.

  13. fatcat
    sasquatch wannabe

    I played through Guild Wars twice, Factions, Nightfall and Eye of the North. Once you got the best gear there was nothing left to do. Guild Wars was more of a story driven MMO, and once the story was over, its over. I am looking forward to seeing what Guild Wars 2 brings to the table.

    In WoW, you grind, and grind, and grind. God I would love to be able to make any class start at level 55 once you have one level 80 like the Death Knight. But even starting at level 55, you gotta grind, grind, grind. PvP was fun for awhile, but only having 5 battlegrounds, that got old fast. Hopefully the new expansion will change up the game, but I know I'll never have the best gear like I did in Guild Wars.

    TF2 and L4D you kill your friends. And then talk trash. Yes, I get bored with killing primesuspect 70 times over the course of time, and have left the game several times, but I always go back. Maybe because I love killing people I know, heh.

    But I honestly can't compare these 4 different games apple to apple. It depends on my mood. Do I want to follow a story line? Do I want to do a 10-man twelve times to win on a drop? Do I want to kill people I know in real life?

  14. poofie
    sexy warm drunk rock

    lols at the title change.

Hey, be nice. Icrontic is full of good people, we promise.


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