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New Releases for The Week of Spinning Blocks and Terrible Futures

New Releases for The Week of Spinning Blocks and Terrible Futures

Tetris Axis

Tetris-ers are getting a versatile, portable version of this classic game this week in Tetris Axis. This most recent offering of Tetris takes full advantage of the 3DS’s 3D-ness. There is standard ‘play til the screen fills up’ Tetris, of course, but this is accompanied by twenty different play modes including classics like basic versus mode, and new things like Jigsaw Tetris, in which the player has to solve a jigsaw-style puzzle as the pieces fall, and Tower Climber, in which the player must construct a staircase for a stick man without letting him fall off the end. Many modes also have multiplayer options, including some co-op, and several have some AR features.

Spider-Man: Edge of Time

Spider-Man: Edge of Time is a linear superhero adventure game starring two versions of Spider-Man. Players will shift back and forth between two tightly connected narratives, one taking place today, starring the Spider-Man we all know,and the other taking place in 2099, starring the imaginatively named Spider-Man 2099—a Spider-Man who does mostly the same things, but more futuristically, and in a more rad outfit.  Each character has their own unique abilities and fighting style, and like other time-travel plotted games, the things the player does in the earlier plotline change the world of the later plotline, requiring the player to switch back and forth through time watching for repercussions. The plot line brings the Spider-Men (Spider-Mans?) together to prevent a dystopian future world with terribly impractical architecture.

Orcs Must Die!

Orcs Must Die! is a first-person tower defense game. The protagonist is a warmage tasked with defending a series of fortresses from swarms of Orcs. Each level takes place inside a different fortress with different features and traps. The gameplay is a sort of mix between a horde-shooter and a defender, with the player choosing among a number of tactics, from melee and ranged combat to defensive structures and traps. There are a limited number of levels and no multi-player, but strategic variety should provide some replayability

Rage

The Icrontic Spotlight this week flashes red in the eyes of Rage. Here’s the pitch: Bethesda, the maker of the most awesome first-person role playing games teams up with id, the maker of some of the freakiest linear first-person shooters to create a non-linear, freaky, first person, semi role-playing game… with cars. This is the first game to use id’s new Tech 5 engine, a huge step forward from the last iteration, which allows much more flexible games. In this one, players will see a plot similar to Bethesda’s Fallout franchise, except the future dystopian world is one that looks a bit futuristic, rather than yesterday’s world of tomorrow. The game features lots of different weapon and ammo types, as well as the ability to customize upgrades to weapons and vehicles—which are used in races to earn money, as well as in transportation through the game world. The world outside of civilization is populated by disfigured, violent mutants in several clans, the division of which will be important to the development of the character and plot. The multiplayer consists of a few special co-op missions, and a race mode, though the primary focus, like many games from either of these teams, is on the single-player experience. If you like Bethesda games, but wish for more action, or enjoy id games, but wish they were a bit deeper, this one is for you.

Following is a full list of this week’s announced North American releases:

Windows

  • Age of Enigma: The Secret of the Sixth Ghost
  • NBA 2K12
  • Payday: The Heist
  • Rage

Wii

  • Just Dance 3
  • NBA 2K12
  • Resident Evil: The Darkside Chronicles
  • Spider-Man: Edge of Time

DS

  • Spider-Man: Edge of Time

3DS

  • Face Racers: Photo Finish
  • Gabrielle’s Ghostly Groove
  • Purr Pals
  • Spider-Man: Edge of Time
  • Tetris Axis

Xbox 360

  • Dark Souls
  • Just Dance 3
  • Motion Explosion!
  • NBA 2K12
  • Orcs Must Die!
  • Rage
  • Spider-Man: Edge of Time

PS3

  • Dark Souls
  • Eufloria
  • NBA 2K12
  • Payday: The Heist
  • Rage
  • Spider-Man: Edge of Time

PSP

  • 1000 Tiny Claws
  • NBA 2K12
  • Speedball 2 Evolution

Comments

  1. primesuspect
    primesuspect Am I dumb in saying that Rage sounds a lot like Borderlands?
  2. pigflipper
    pigflipper It does sound something like Borderlands, doesn't it?
  3. CB
    CB Well, Borderlands is an alien planet, while this is a post apocalyptic future Earth, but yeah, they're both gun toting, wasteland exploring, ugly-guy shooting, first-person shooters.

    I think a big difference, however, is that Borderlands feels like it was built around co-operative multi-player, while this one focuses on the single-player
  4. pseudonym
    pseudonym Dark Souls. Give me now.
  5. kryyst
    kryyst Rage is similar to borderlands but a much smaller game, more of a straight forward shooter and less of the RPG hybrid.

    I'm very tempted by Dark Souls but my general schedule allows me to play for about an hour to an hour and a half at the most usually. So if the save function in that game is based around bonfires it's probably a useless game to me.

    [rant]every action/rpg/adventure game should provide the ability to save at anytime in this day and age. If you want to prevent people from saving and trying and then go back to a save and try something different. Just make it a save state style of save that destroys itself when you continue. It's ridiculous that more games don't allow for this. I fucking hate games that you need to play for at least 30+ minutes just to get to the next save point. Even worse are games where you need to complete the whole level in one sitting or you lose everything. It's fucking ridiculous[/rant]
  6. kryyst
    kryyst Doing a little research on Dark Souls and apparently it saves your progress every 3 steps and you can't revert to an older save ever. So it seems it would qualify for being able to play the game in smaller doses.
  7. primesuspect
    primesuspect Yeah, I thought we left that madness behind in the 90's.

    I replayed Metroid (NES) recently, and I was thinking that the game is not necessarily difficult in the sense that you cannot accomplish the things you want to do... it's more frustrating because when you die as you are learning strategies, etc, or if you need more Energy Tanks before you can take on the boss or whatever, you get put SO FAR BACK. Leading up the fight with Mother Brain, you have full energy and missiles. If you die against her, you go back to the beginning of her zone with NO energy and missiles. You have to spend the next 45 minutes grinding little enemies to fill up your energy and missiles for another run. It's just plain bad design. It's not fun, that's for sure.

    A lot of the "OMG GAMES WERE HARD WHEN WE WERE KIDS" is just bad design and frustrating, useless grinds. I'm convinced.
  8. kryyst
    kryyst Part of me agrees entirely with you and part of me likes the challenge. What I hate though is death by poor controls or just poor design. If you die because you took on a foe that's to hard for you currently, that's fine. If you die because the camera is constantly getting stuck, the timing of jumps is just trial and error. That I can't stand.

    I can also accept a game that forces you to regrind your steps if you die. But if that is the design choice then put in a save & quit feature so that if I run out of time half way back I can at least pick-up where I left off. Don't make the only save point on the other side of the boss that's just stupid.
  9. primesuspect
    primesuspect But there's no CHALLENGE in re-grinding low-level enemies just to fill up your health bar for a half an hour. It's pure rote repetitiveness and frustration.
  10. kryyst
    kryyst I wasn't speaking about Metroid specifically. Some games grinding feels purposeful because it's those areas of the games that you need to hang out in to develop your character. I actually don't enjoy RPG's where once you clear an area it never repopulates. I think back to the D&D crpg's. Where you can categorically go through and clear out the game leaving a barren waste behind you. It makes the game seem lifeless. Diablo exists on grinding.

    But in a platformer it's pretty dumb. The purpose is to get to the other side, that's the accomplishment.
  11. kryyst
    kryyst I've spent several hours now with Dark Souls. It's difficult but so far not unmanageable. If you rush through it you'll die. If you take it slow, pay attention and remember that you don't have to kill everything it's survivable. Generally it comes down to you being in the wrong area entirely for your level or you've hit a boss and you'll probably need a couple tries at it to figure out the patterns.

    It's definitely got an old school vibe to it from inventory management and the general pacing of the game. It saves every 30 seconds or so, which lends great to pick up and play. You will need to grind, hell you'll want to grind some areas of the game. Which is possibly a sticking point for some people.

    It's not an RPG in the Eldar Scrolls sense of the game. But you do have a role, you customize your character, you'll make decisions for that character as to how you tackle things. There are some NPC's to interact with in the world. But overall it's more about killing your way to the top then the telling of a story.

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