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Carmack, Carmack, why hast thou forsaken us?

Carmack, Carmack, why hast thou forsaken us?

John Carmack

It’s a tale as old as time. A big time developer creates a game with intentions to release it on consoles and the PC. Generally speaking, the console version turns out alright, and the PC is left with a lazy, broken port that essentially acts as an insult to PC gamers everywhere. Not every developer is quick to crap on the PC, however. There are a few select developers that champion the PC platform, and as a result of their focus on the greater capabilities of modern gaming hardware, they’re able to push forward graphics technologies and create some truly innovative things. id Software is one of these PC champions, and they’ve just released a brand spanking new game entitled RAGE.

Any project by acclaimed developer id Software is met with much hype and anticipation, and RAGE was no different. Considering that id are known for pushing the graphical and design boundaries of gaming on the PC platform, gamers always have high expectations for id’s titles. For good reason, too, as id Software is led by the legendary John Carmack; a man known for constantly progressing real time computer graphics technology. He’s seen as a genius—a giant of the industry that places PC first.

RAGE has been a hot topic in the world of PC gaming all week long, mostly because it sucks. The launch on PC was botched with copious graphical glitches, crashes, and odd performance bugs. It’s not the first time that id have released a bum game, but what shocked us about this launch is how Carmack responded. The man who brought us Wolfenstein, Doom, and Quake showed up and dished out some smack against the PC.

It’s not id’s fault!

Carmack blamed AMD and NVIDIA for releasing bad drivers, stating that due to users operating with the incorrect drivers installed, they purchased a product that wouldn’t work. id had developed the game to run on beta drivers that both NVIDIA and AMD were developing. The game had issues with any previously released drivers, and when the driver release was botched on launch day, many PC gamers were unable to play RAGE.

Furthermore, Carmack went on to state that this experience was a reason to lose focus on PC game development in the future. The crushing blow was delivered when Carmack said the following: “We do not see the PC as the leading platform for games.” He explained himself by mentioning that both console versions will have larger audiences than the PC. Carmack has given up on the PC.

Some may say that it was inevitable, while others may say that it’s simply unbelievable. Regardless of your viewpoint on Carmack’s comments, his aggressive new stance against PC gaming is a move that will be detrimental for gamers on every platform.

It must be the money

This is a huge issue. It’s people like Carmack that progress the industry. They are the risk-takers, the dreamers, the ones who aren’t afraid of new territory. Consider the massive changes Carmack has brought to gaming by himself. Spline-based curved surfaces, per-pixel dynamic lighting, MegaTexture, and much, much more. These types of things may seem insignificant, but they are the technologies and advancements that shape the visuals of every game we play.

The PC is quickly losing big names. We lost Crytek, makers of the mind-numbingly pretty Crysis, when they watered down their CryEngine 3 to run on consoles. We lost EPIC games, makers of the legendary Unreal Tournament games, when they started to license their engines to multi-platform development and when front man Cliffy B started to focus on console-only releases such as Gears of War. We lost Activision and Call of Duty when they decided to abandon dedicated servers for multiplayer on the PC—the platform on which the franchise was born. The names go on: Rockstar, Ubisoft, Bethesda, and many more have turned their backs on the PC. As bad as all of that sounds, those developers are small-time when you consider the implications of id Software and John Carmack telling the PC to kiss off.

One of the brightest minds in modern computer graphics has made the decision to settle for the lowest common denominator simply because there is more money in it. This is the end of an era. Without people like Carmack to push limits of gaming technology, progression will slow to a crawl. The lack of innovation will stagnate both PC and consoles alike. It’s terrible news for all of us.

He mad

It is difficult to understand this sudden hostility from Carmack. The man has supported PC gaming for decades. Just a few months ago, he was quoted in saying that developing RAGE on consoles was a big mistake due hardware limitations. Why, then, would he finally release the game and blame PC hardware manufacturers for leaving his game doomed? Why would a man as intelligent as Carmack allow his new title to only work on specific, new drivers? The entire thing is preposterous.

It’s odd to consider we live in a world where PC games require a specific driver at release to operate properly (Crysis 2, Battlefield 3, and RAGE are but a few of the most recent examples of this), but it’s even more odd to think about a world where John Carmack no longer cares about developing games on the PC. John, John, why hast thou forsaken us?

Comments

  1. dakan45 Well, pc gaming has been going from bad to worse for years.

    What pisses me off is that people just dont learn, arguably crytek and ID are PC gods, yet they BOTH made console ports with inferior graphics, no graphical options and consolish fov and aiming sensivity.

    WTF? On the other hand eidos made menus and interfaces just for the pc.

    People need to learn how to make pc versiosn not shitty ports.

    Then they will get money.
  2. kryyst
    kryyst I think his pointing finger is actually perfectly pointed at the reasons why PC gaming is suffering and console gaming is flourishing.

    Consoles are cheaper and work. PC gaming is perceived to cost more and frequently is buggy as all hell.

    The graphical improvements you can potentially get on a PC game aren't significant enough for most people to care about. Especially when you are comparing ubber graphics on a 17" or 21" monitor vs still really good graphics on a 40"+ TV connected to your stereo and blasting away your living room.

    Better PC graphics are the visual argument that audio snobs have between record cd and mp3. Most people don't care for quality beyond the 90% good enough point.
  3. Cliff_Forster
    Cliff_Forster Release day driver issues have been a bugaboo for PC gamers since the advent of the 3D accelerator. It's just one of the unfortunate realities of our preferred platform, but it's also one of its greatest strengths, because driver issues can be fixed, and performance can be continually tweaked and optimized. I imagine one of the challenges developing for PC is that the graphics hardware and drivers are constantly evolving. It's not a stagnant piece of hardware on an individual configuration that is marketed for people just to press play. The PC requires extra work, it requires research, effort and know how, both for developers and gamers alike. Services like Steam have improved ease of use with automatic game patches and automatic driver updates if you opt for them, but it's still a far cry from just slapping a toy on a shelf, plugging an HDMI cable in and switching to the proper input. PC's require effort, and sometimes a little extra patience, but I'll say for any gamer that has it the rewards are in a better overall experience.

    As much as I dislike id's stance, as well as id's apparent inability to innovate anything past a games technical engine, I don't blame them for the direction they are taking as much as I do lazy gamers. It's as much the gamers fault, they speak with their wallets. We are dealing with a spoiled generation that wants everything to be just perfect right this second. It is a generation that has no patience to research, tweak, or help solve a single problem. That's why they settle for the lowest common denominator, they are too lazy to expect anything better.
  4. kryyst
    kryyst
    As much as I dislike id's stance, as well as id's apparent inability to innovate anything past a games technical engine, I don't blame them for the direction they are taking as much as I do lazy gamers. It's as much the gamers fault, they speak with their wallets. We are dealing with a spoiled generation that wants everything to be just perfect right this second. It is a generation that has no patience to research, tweak, or help solve a single problem. That's why they settle for the lowest common denominator, they are too lazy to expect anything better.

    Holy bullshit. There are two core game buying audience at least in North America. Parents that buy for kids that just want the game to work and 30 somethings with jobs and families that just don't want to have to deal with it.

    It's not about laziness it's about priorities. Pissing around with drivers and tweaks and losing save games due to poor programming and various other issues are why people are snapping up consoles.

    I have a hell of a lot better things to do when I get home then to deal with a computer game that's being finicky because of this that or the other.

    The PC game market has gotten to the poor state it's in because pc hardware/software can't get their shit together and come to a set of standards that works, can reliably be developed for and exist in a stable state for more then 6 months to a year.

    It's great for hobbyists and there is no denying you can edge out more in a PC game. But I don't need/want to deal with that anymore. It was fun 10 years ago when consoles were very by today's standards primitive. It's just a sad state to still have to deal with that now.
  5. Lon3wolf Rage played fine on my old drivers, issues with the auto balancer and quite frankly low-res textures(even at highest settings by tweaking the cfg) were an issue for many. Only issues technical wise was frame rate slowing to slide show in enclosed areas (never happened in wide open areas would of thought that would of been the other way round). 99.9% of games on my PC play fine, I have both the 360 and PS3 I have no bias and tbh I feel this game was released broken.
  6. Cliff_Forster
    Cliff_Forster
    kryyst wrote:
    It's not about laziness it's about priorities. Pissing around with drivers and tweaks and losing save games due to poor programming and various other issues are why people are snapping up consoles.

    I have a hell of a lot better things to do when I get home then to deal with a computer game that's being finicky because of this that or the other.

    You can't be that upset about a lost game save and claim to have your priorities straight. :p

    Console gamers make it....

    2585_517551996086_159503068_31207482_7319500_n.jpg
  7. Axe99 No surprise there's a bunch of PC elitists flaming away on this thread - as someone who plays both the idea that gameplay on one platform over the other is more 'casual' outside of the hardcore strategy market or hardcore flight sims is laughable. If you're playing Hearts of Iron 3 or DCS Blackshark (both excellent games and highly recommended if you really are a hardcore gamer), then by all means suggest console games are more simple. If you're not, then you're deluding yourselves.

    Which means it comes down to interface, graphical prowess and ease of accessing the content - and for many games and genres the console has the edge on 2/3.

    The other big issue is _paying_ audience size, and because a large proportion of the PC market pirates, it's simply not worth the focus of devs it once was. And while I'll never call anyone that pirates a game a gamer (as pirates effectively raise game prices for the rest of us I prefer to refer to them as bottom-feeding scum), the large number of pirates on PC (and the widespread culture of piracy) has seriously hurt the PC gaming market.

    It's a shame that most 'designed for PC' games these days really _are_ hardcore games (although PC got the very tasty Witcher 2, which is deffo a mass-market game, and Hard Reset, which is an accomplished arcade shooter), and that you're not getting more big-budget PC-only games, but the money will _always_ follow the market, and a large proportion of the PC market shot themselves in the foot by not paying the devs for their work.
  8. kryyst
    kryyst
    Cliff wrote:
    Console gamers make it....

    Making a lame ass comment then pretending to troll = lame or cowardly. I'm not sure which both both equally suck. You can choose which one you are though.

    It has happened to me I didn't wig out but to say I wasn't pissed off would be a lie. It's not even unreasonable to understand why someone would be pissed off to put 10+hrs into a game then end up with a corrupted save game or even better a software patch wipe out their save games.
  9. Cliff_Forster
    Cliff_Forster kryyst, come on man, you know I love trollin for console gamers! It's so much fun, it's kinda like when you pretend to throw an object for a dog and they go like a bat out of hell to the other end of the yard. Console gamers are so easy.....
  10. PirateNinja
    PirateNinja Meanwhile in June,


    "We should be focusing on building things efficiently on the PC and deploying on the console" He says they didn't realize that until recently because when they started Rage development console and PC hardware specs were in line with each other.

    How they lacked the foresight to see that console hardware has a longer life cycle than PC hardware is beyond me.

    Still, I like Carmack. Cool guy, and I don't think he is forsaking PC gamers. He's simply absolutely refusing to take off his engineering pants and put on a pair of broad reality pants.
  11. Garg
    Garg
    kryyst wrote:
    The PC game market has gotten to the poor state it's in because pc hardware/software can't get their shit together and come to a set of standards that works, can reliably be developed for and exist in a stable state for more then 6 months to a year.

    Truth. GPU makers and game companies are both on the hook:

    OpenGL and DirectX are standards. How it became acceptable that API commands aren't rendered correctly is beyond me. I'm guessing it's the pace of competition the market; not enough time is dedicated to getting drivers right before the hardware is released.

    Likewise, Rage shouldn't have been released if it wasn't going to work. id should have anticipated the problems; they surely did internal testing. Haste was probably the problem, again. If PC game makers didn't worry about printing physical copies, they could push back the date until it works. Moving to digital distribution as the priority seems like a useful adaptation.

    If the PC-centered companies don't adapt soon, the PC as we know it is dead. Everything will be in the cloud, and we'll have a few flavors of dumb terminals.
  12. jared
    jared I have a ton of friends who are "console only" and occasionally we always get into a friendly conversation about PC vs console.

    When crap like this happens it definitely opens my eyes (more) to their side of the argument. While I still only game on the PC (when I do actually have the time lol) I'd be lying if I said I hadn't thought about grabbing an 360 just to avoid things such as this.

    Typically I don't play/purchase games until they have been out for at least 4-6 months, so normally I don't run into these problems - however as someone who use to be a hardcore PC gamer it still sucks to see this stuff tainting PC gaming.
  13. Cliff_Forster
    Cliff_Forster Why is it a common misconception that PC gaming is in trouble? It is not.
  14. GHoosdum
    GHoosdum I'm a fan of great gameplay, and I haven't required the eye candy in a while. If the game renders well on a console, I personally just don't need the extra graphical prowess a PC can bring to the table.

    What I think the console does to "dumb down" gaming has nothing to do with the graphics and nothing to do with the user base. It is entirely based upon the UI, and I have yet to experience a game that has a UI that makes as much sense to me and can be as easily controlled by a game pad instead of a keyboard and mouse. That's the key difference. That's the reason that Oblivion wasn't as fun to me as Morrowind. The UI and control schema is what makes otherwise enjoyable gameplay become frustrating to me.

    Although I haven't had as much time to play much of anything lately, my key example is Halo. On the console, I was consistently in the bottom third of any group of players. As soon as it was released for PC and I was able to WASD+Mouse my way through the game, suddenly I jumped to the top third.
  15. NiGHTS
    NiGHTS :hrm:

    FWIW, I FPS on console - Halo, Bad Company, etc. The learning curve was 2 weeks, I got over it and got way better. I have a hard time believing the argument that left clicking a mouse to fire makes more sense than pulling a trigger on a gamepad. I mean, it's different to you... Of course you weren't the ace at WASD when you first started playing there, either. There's no dumbing down there, just a lack of patience. :/

    Further, I'm entirely the opposite - I perform much better on console FPSs than I do keyboards because it removes the twitch-factor I no longer have time to practice in PC FPS enviornments.

    SO TAKE THAT YOU BIG PC JERK. TBH
  16. shwaip
    shwaip (Also auto-aim)
  17. NiGHTS
    NiGHTS I'd actually gotten to the point that I'd turned that off, but yes, that would qualify as a 'dumbing down' in the sense that you're unable to track an opponent as well as you would with a 4000dpi mouse.
  18. NiGHTS
    NiGHTS
    Why is it a common misconception that PC gaming is in trouble? It is not.

    Do you happen to have the actual report? Not that I don't believe the article, I'd just like to read the actual source.
  19. Cliff_Forster
    Cliff_Forster
    NiGHTS wrote:
    Do you happen to have the actual report? Not that I don't believe the article, I'd just like to read the actual source.

    I believe this is it. If its not the exact report the article refers to, it is from the same firm and it shows PC gaming actually growing faster than any console on the market.
  20. kryyst
    kryyst
    Why is it a common misconception that PC gaming is in trouble? It is not.

    Some facts or not lets look at it on the surface.

    We've had more then one major announcement of a PC game developer that has changed their release model from PC > Console port to Console > PC port.

    We've had major developers say that they feel the PC model isn't as good as the console model because of volume.

    Console games outsell PC games.

    PC gamers constantly complaining about how the PC game market is dying.

    Regardless some of the facts. The perception is the pc game market is suffering. It use to be the bastion to Shooters, RTS and RPG's. Of those three areas RTS's are still the only genre that hasn't made a successful transition to the console.
  21. GHoosdum
    GHoosdum
    NiGHTS wrote:
    :hrm:

    FWIW, I FPS on console - Halo, Bad Company, etc. The learning curve was 2 weeks, I got over it and got way better. I have a hard time believing the argument that left clicking a mouse to fire makes more sense than pulling a trigger on a gamepad. I mean, it's different to you... Of course you weren't the ace at WASD when you first started playing there, either. There's no dumbing down there, just a lack of patience. :/

    That's mostly true - but it would take longer than a few weeks for a fogey like me to develop the muscle memory with a gamepad that I have developed on a keyboard/mouse over half my life span. ;)
  22. Cliff_Forster
    Cliff_Forster
    kryyst wrote:
    Some facts or not lets look at it on the surface.


    Regardless some of the facts.

    Seriously, this is how you are going to present the argument? Some facts don't matter?

    So the facts presented noting that the PC is the platform is continuing to grow while the console share is shrinking, means nothing because you are going to choose to ignore some of the factual data you are provided with for your gut feeling of what others must be thinking, or perhaps a few things your read from disgruntled PC gamers that were blowing off steam at that moment in time? Come on man, you are better than that.

    My point is this. Every-time something negative is said about the PC as a platform, and yes, the RAGE launch was RAGE worthy for allot of paying customers, we all understand that frustration. That said every-time something like this happens it blown out of proportion and becomes a debate on why the PC is a dead platform and how consoles are going to be the only thing in the not too distant future, and all of it is gibberish because truth be known the PC is the worlds healthiest gaming platform. PC has the largest install base, it has the most content, it generates the most revenue, it has the best distribution platforms, its the most profitable, its growing, and yet, somehow consoles are killing it?

    RAGE had a bad launch. Allot of PC games have bad launches, its the nature of the platform, this is nothing new. It's the way its been for years, for better or worse, when you have such a huge install base of different hardware and software configurations the launch period is a beta of sorts. PC gamers put up with it because the final experience is better.

    The real discussion here is on how the relative lure of console development has diverted the attention a traditionally PC first developer to the point where they did a shoddy job on the platform that made them what they are. Think the people at QuakeCon identify themselves as console gamers? Nope, id will figure out who has been feeding them all this time and make it right on the next PC release or they will be no more, and regardless of what happens to id, PC gaming will be just fine.
  23. kryyst
    kryyst Your chart shows that pc gaming is rising - good, it's good for everyone. But you are ignoring the fact that console games are still outselling PC games and have been for years. Lets also ignore the fact that that chart is only comparing consoles and not including handheld's which is the fastest growing market yet potentially threatening console and pc gaming.

    Also the predicted chart that goes out to 2014 is ignoring the impending hardware refresh that is guaranteed to bump console sales again. I would also suspect that that chart doesn't take into account the previously played sales market which is a huge demographic to console sales as well.

    Also it seems to highlight PC digital transactions as a revenue source but I see no reference to digital transactions for the console side. So really exactly what figures are your stats trying to prove? That the PC market is doing well according to PC centric magazine?
  24. Cliff_Forster
    Cliff_Forster You can't possibly call an fifteen billion dollar a year market unhealthy? Also, consider they are pairing those numbers against every single console on the market, not just one to one comparison. It's multiple platforms making a case against one. In an unfair comparison the PC still holds its own just fine.

    We can debate all day about what the numbers mean relative to this or that, or if there is some kind of grand conspiracy by me to mislead you with false statistics (for which you have yet to counter with a numerical arugement of your own). Add it all together anyway you want I still think its fair enough to say the PC is not going anywhere as a gaming platform anytime soon. PC games do not present an unhealthy buisness model for developers even if id made it appear that way by botching the RAGE release.
  25. Garg
    Garg Can we at least agree that the sales numbers are important but don't tell the whole story? When we talk about the PC market changing/dying, nobody means tomorrow. We're talking 5, 10, 20 years down the road. Recent sales figures have no bearing on that. The continuing impact of mobile devices and cloud computing on PC gaming is not yet known, for instance. I'm just saying I'd like PC gaming to get its longtime issues fixed so that it can be a better competitor when things get rough.
  26. NiGHTS
    NiGHTS Correct, numbers alone don't paint a full picture. I don't always make these claims, but when I do, I back them up with an accounting degree.

    Stay liquid my friends.
  27. Thrax
    Thrax We've been told that PC gaming is dying since the days of the snes. I'm not about to believe the rumors of its demise are anything more than a great exaggeration just yet.
  28. fatcat
    fatcat why would you want to play games on sub par graphics (consoles)

    Yes, I have two 6970's in crossfireX, I am not biased at all
  29. primesuspect
    primesuspect I care about the quality difference between console graphics and PC graphics.

    I am the 1%
  30. kryyst
    kryyst Gameplay trumps graphics.
  31. Thrax
    Thrax I'm glad both platforms offer good gameplay.
  32. kryyst
    kryyst
    Thrax wrote:
    I'm glad both platforms offer good gameplay.

    That's just it though - good gameplay is totally subjective and the quality experience can shift greatly depending on much more then just the game.
  33. Garg
    Garg I'm full of spiteful jealousy for console players and don't trust them.
  34. Thrax
    Thrax
    kryyst wrote:
    That's just it though - good gameplay is totally subjective and the quality experience can shift greatly depending on much more then just the game.

    Cool. Glad you raised the spectre of "gameplay" as a trump card, then turned around and validated it as a subjective and meaningless metric.
  35. kryyst
    kryyst
    Thrax wrote:
    Cool. Glad you raised the spectre of "gameplay" as a trump card, then turned around and validated it as a subjective and meaningless metric.

    If you think it's meaningless you are fooling yourself. It's probably the only metric that matters. The trouble is you just can simply measure it and if you are trying to push a gaming experience on poly count your game probably sucks.
  36. Thrax
    Thrax It's meaningless in the context of your argument, I'm afraid. Using it as a card that somehow invalidates the "graphics" argument--which can be measured, and is not exclusive from gameplay--is a little silly.
  37. kryyst
    kryyst The context of my argument is that graphics isn't everything. Consoles are selling better despite not having superior graphics. That's often the crux of the ZOMG PCs ROXOR argument. While there are other elements besides graphics the quality of gameplay is certainly a core reason. Just not one easily measured.
  38. Cliff_Forster
    Cliff_Forster
    kryyst wrote:
    The context of my argument is that graphics isn't everything. Consoles are selling better despite not having superior graphics. That's often the crux of the ZOMG PCs ROXOR argument. While there are other elements besides graphics the quality of gameplay is certainly a core reason. Just not one easily measured.

    Provide me with a metric that tells me that any one of the consoles is outselling the PC? It's not.... You keep making up your arguments with absolutely nothing to support it. The PC gaming market is great, its not getting destroyed by consoles as healthy a business as consoles can be (when they are not red ringing, and their networks are not being hacked). Consoles just are not depleting the PC's growth the way you believe they are. Real data or bust.

    As far as better gameplay goes? Are you telling me you would rather play, TF2, Portal, World of Goo, Plants vs. Zombies, Command and Conquer, Deus Ex, Half Life, Call of Duty, or just about any other cross platform release on a shoddy designed plastic toy with a loose dual stick limited control set about ten feet away on an inferior display vs. sitting right in front of a beautiful high resolution display with a precision custom control set at your disposal?

    You trollin us now bro? You can't be for real?
  39. NiGHTS
    NiGHTS 30 second google result, Cliff: http://wraltechwire.com/business/tech_wire/news/blogpost/10174154/

    Consoles still outsell PCs, but nVidia expects this to change in 2014 according to that article and those sources. I'm all for the end of the FUD for PC gaming, but you don't need to be a dick about it. :/ You don't incite discussion when you respond like that, only rage.

    Things I'm PERSONALLY curious about: definition of PC gaming - is this limited to sales of components, sales of entire rigs, etc.

    Are we talking dollars or units sold, everyone seems to be using $B USD in their research argument, but that wouldn't tell me who's outselling what, necessarily. You can argue very easily that PC components 'stay' at price levels, while the same console (theoretically) drops in price every year/other year. It's a loose argument, but hopefully you see what I'm getting at.

    I'm not sure we're getting an apples to apples comparison, but it's good to see the tides will slowly shift (with current gen consoles currently in their mature lifecycle stage at this point)
  40. Cliff_Forster
    Cliff_Forster I've been called, bullshit, lame, a coward, and a dick and I'm the one inciting rage?
  41. kryyst
    kryyst
    Cliff wrote:
    It's as much the gamers fault, they speak with their wallets. We are dealing with a spoiled generation... It is a generation that has no patience... That's why they settle for the lowest common denominator, they are too lazy to expect anything better.

    Your blanket generalizations and "trolling" are where it started. Lets just be clear on that.

    Yes I'm absolutely telling you I'd rather play games sitting on my couch on my 42" tv with my very comfortable controller. Instead of back at my desk using a keyboard and a mouse. I don't care about the improved graphics. They don't matter. Hell at 60fps running around gunning, jumping and dodging I don't even notice them. The mouse is more precise but it's not game changing when the game is designed around a controller. Plus I'll gladly trade that precision for the all buttons at my fingertips of a controller without having to customize a keyboard layout for every game.

    I'm not even claiming that the console isn't better for all games. World of Goo since you mentioned it is best played on iPad - same goes for Plants vs Zombies style games. I have a Gaming PC for well collecting dust mostly. I have an iPad for simple distractions and general use and I have an Xbox for the majority of my gaming. Also lets look at other games Sports games, action games and platformers anyone playing those on PC's got a controller hooked up to it (you know - generally). That when you can still get those games on PC. Months after they've been released for console and ported to PC.

    What kind of sales data are you looking for. The OP's stats that keep being brought up show Console software sales outselling PC sales. The fact that there are 3 consoles vs 1 PC doesn't change that fact. If there were only 1 console to rule them all people would still have that console. PC software sales are on the rise - that's good. But as for PC sales eclipsing console sales in 2014 that chart is pure speculation.

    I think PC Gaming needs a clever Slogan: "PC Gaming - I'm not dead yet!"

    Anyway I'm off to go play Batman on my 360.
  42. Winfrey
    Winfrey I have a hard time believing that PC gaming is dying. It might be headed in a new direction, but it's gonna stick around for a while especially because of how many game genres are just better suited on PC and how much cheaper the PC has gotten.

    I understand that in a person's own experience that gaming on a console is easier and more comfortable, but I don't get how that translates to PC gaming dying. The numbers of game sales has been brought up a lot as well and I do think gaming in general is growing and probably more so on the console in recent times but I also don't see the connection between this and the fall of PC gaming. It's not like console and PC gaming are mutually exclusive.

    I think the thing I am most saddened about is the rise of shoddy ports, and (personally and nostalgically influenced) the decline in quality of a lot of games. So many franchises switched to developing for the console and churn out formulaic games for the masses after they started with a high quality product on the PC. But maybe that's just what usually happens with all sequels, regardless the platform.

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