If geeks love it, we’re on it

Capcom at CES 2010

Capcom at CES 2010

featureCapcom had an impressive lineup at CES over in the Planet Hollywood suites. We headed there to check out several new titles:

  • Dark Void
  • Mega Man 10
  • Final Fight: Double Impact
  • Tatsunoko vs. Capcom
  • Super Street Fighter IV
  • Monster Hunter Tri
  • MotoGP 09/10
  • Lost Planet 2

We first sat down and played four player co-op Lost Planet 2; a very impressive sequel. We were thrust immediately into a boss fight that spanned an arena the size of a football field. The boss was a giant armored monster that was knocking the four of us left and right; the scope and scale of the battle was intense and felt cinematic. Having three friends with you makes it possible to defeat the megalith, but it was not an easy fight.

In addition to the awesome four player co-op, you can fully customize your character–the image of which will remain persistent throughout the game, even showing up on friends’ consoles.

Next we saw a game that we admit neither of us were expecting to be exciting: Monster Hunter Tri. This Wii exlusive is the third game of the “big in Japan” Monster Hunter series.

In Monster Hunter Tri, you are a hunter who must take down huge and powerful monsters in order to gain fame, gear, food, and more. You can choose to follow the main quest line, or leave town and roam the countryside to freelance it. These battles are essentially entire games within themselves: expect monster battles to last a significantly long time. The monster we watched was something to the tune of a 50 minute battle–and that’s just one of hundreds of monsters available to hunt.

The battles themselves are strategic third person action smash-em-ups; think God of War-style weapon swinging, grappling madness. After you’ve successfully hunted a monster, saw it up and use its guts, meat, and bones for gear upgrades, trade, and food.

If things are getting rough for a monster, it may call out for help. In the battle we witnessed, the monster limped away, bellowed, and came back to the fight. Suddenly, the mini-map showed a blue winged shape approaching from another zone; the monster had summoned a draconic mega-beast to give it a hand. Beat up a monster enough, and it may flee and try to lick its wounds. Nobody said hunting giant monsters was easy.

Capcom_SSFIVNext, we meandered over to the siren call of Super Street Fighter IV, where we were shown the improvements and new characters that will make this the “definitive” version of SFIV. Some of the new characters were blacked out in the press review copy that was playing at the suite, sorry to inform our superfans, but Cody and Guy from Final Fight will be in the game. SSFIV will be less expensive than the original SFIV, in a nod to angry fans who felt cheated that such a major update is taking place so soon after the original SFIV.

Capcom Associate PR Manager Wes Phillips, as returning character C. Viper, decimated Icrontic reporter Charlotte Tarlitz’s Juri with some exceptionally bold and brash combos that went into an amazing cinematic of her secret agent fire and shock suit basically ruining Juri’s day. The character art, cinematics, animation, and backgrounds are all as absolutely polished and astounding as can be.

Capcom_TvM

Next we got to sit down with Tatsunoko vs. Capcom, a Wii exclusive fighter that mimics the style and craziness of the earlier Marvel vs. Capcom franchise. For those who aren’t aware, Tatsunoko is basically a Japanese analogue of Marvel comics; a full roster of nostalgic and current comic book heroes from the distant shores of the far East with a variety of superpowers and backstories. Capcom claims that Tatsunoko vs. Capcom represents the pinnacle of online gaming for the Wii: matchmaking and online play are fully functional. Here also is where we mention that Charlotte, playing as Morrigan and Ken the Eagle, made Brian, playing as Mega Man and Roll, pretty much look like a buffoon in front of all the nice Capcom people. The spanking caused some psychological trauma that resulted in Brian referring to himself in the third person for a bit. Brian sad.

Capcom_MM10Nothing, however, soothes a bruised ego like reliving your childhood and remembering the days of plowing quarters into arcade machines. The “Andre the Giant” guys in pink polka-dot spandex are back in the new/old Final Fight: Double Impact–a dual release of the original arcade Final Fight and the Japan-only Magic Sword. Both are sixteen bits of glory for us old gamers.

Enough fluff. Brian was here for one thing and one thing only: Mega Man 10.

Yes, we got to see all the names of the new robot masters. Unfortunately, we told Capcom PR Specialist Jason Allen that we would not reveal the names. Suffice to say they are awesome. We got to play a stage of an unannounced robot master that is baseball-themed. Ballcap-wearing baseball robots pelted the Blue Bomber with robo-baseballs while Mega jumped through typically difficult screen after screen of robotic ballpark madness.

Whiney, spoiled gamers everywhere complained about the difficulty of Mega Man 9. To that, we say “Call the Wahhhhhmbulance…” Capcom, however, had a bit of a gentler response: Mega Man 10 will include an easier difficulty level that makes a few changes to the levels, such as covering up strategic spike ball pits or making some gaping chasms more easily surmounted. Cry us a river, kids… back in our day, games were super hard, there were no quicksaves, and when you died, you threw the controller you were so pissed off. Hard mode or bust.

The last game we looked at was MotoGP 09/10. While we can’t intelligently comment on the mechanics, gameplay, or realism of the title, we can say that Capcom most likely has the definitive GP motorcycle racing experience. Instead of releasing just the 2009 season, they are calling the title 09/10, and will update the game with free DLC updates as the 2010 season progresses. Expect at least two DLC updates to bring the game current with the 2010 season.

All in all, we were impressed with Capcom’s showing at CES. While gaming is not usually considered a primary showstopper at the Consumer Electronics Show, we left Planet Hollywood pleased, knowing that Capcom has some serious fans and gamers working behind the scenes to provide fun, fan service, and quality sequels for our enjoyment.

Comments

  1. Cliff_Forster
    Cliff_Forster Holy Crap, its the G-Force Guardians of Space!

    Count me in.
  2. j
    j LOL Ken the Eagle
  3. BobbyDigi
    BobbyDigi Thanks for the info!

    -Bobby
  4. UPSLynx
    UPSLynx SSFIV had BETTER be released on PC. Don't you let me down, Capcom.

    Looking forward to Tatsunoko vs. Capcom on the Wii.
  5. LarryL I honestly don't care about anything Capcom does until they at least port Monster Hunter Tri to PS3. I havn't bought a Capcom game since 2007 when Capcom cancelled it for PS3 to make it Wii exclusive, and I won't until they right that horrible wrong.

    What a dumb move that turned out to be too, lol. In Japan, where Monster Hunter is KING, it's sales were so much lower than expected the game was in bargain bins 3 weeks after release. It sold decent the first couple of days, but as soon as people started playing it on Wii, word spread that it sucked with motion controls and sells nose dived. It sold a little over a million copies at the 3 month mark. In contrast to Portable 2 and Unite which sold 600,000 their first day and continued to sell.

    If Capcom stuck with the original plan, and didn't sell out, Monster Hunter 3 on PS3 would have sold WAY more in the long run than it did on Wii, and it would have pushed more PS3 sales than FF13. When it comes to Monster Hunter, demographics are more important than console install bases.
  6. Canti
    Canti Megaman 10? Honestly? Then again it's not all that surprising considering how Capcom does business and I mean Splashwo Man was a pretty big hit with the community after the release of Megaman 9 but I really don't think I'm going to pay money now to play what is essentially the same game I played on my NES in 1993.
  7. UPSLynx
    UPSLynx LarryL, it's interesting because I thought Monster Hunter 3 (gotcha b*ch!) would do well on the Wii, considering the massive amount of Nintendo sales over seas. I hadn't considered the fact that monster hunter players before 3 were limited to the PS2, but I still thought that the majority of gamers would have a Wii.

    also, this thread is now a splashwoman thread.

    694848-splash_woman_8_super.png
  8. LarryL Ha, that was a kool video.......anyway.....

    You though Monster Hunter would do well on Wii? Are you a Monster Hunter player? If so I don't see for the life of me how you think that gameplay would translate well to Wii's motion controls. I never for a second thought they would. And the Japanese fans have confirmed it.

    Wii doesn't only have massive sales over seas, it has massive sales everywhere. I'm not denying that a bit, and to do so would be rediculous. I'm just saying that dedicated Monster Hunters are a very specific type of gamer. It's a very tight demographic, espacially outside of Japan. They're like D&D players. And that specific demographic is not interested in playing Monster Hunter on the Wii. Very few are interested. The only Monster Hunter fans I see on the web that act excited about MH on Wii, are the 27 people who always post on the Capcom BBS. EVery other forum I go on people are against it, and want the game on PS3. And on Monster Hunter on PS2, I had 60 people on my friends list between my 3 characters, out of that 60, TWO had any interest in Wii at all.

    Outside of Japan, Tri's sales are going to be complete failure. Those 27 people on the Capcom BBS will buy it, most of the typical Wii gamers, who like these casual, easy games, a few may buy Tri and will end up hating it because it's hard, slow going, has alot to learn, and often times is downright BORRING. then they're going to trade it in. Tri on Wii will not even come CLOSE to the PSP MH sales, and I mean outside of Japan even though Wii's install base is so much stronger.

    And imo, if the game was released on PS3, it would sell incredibly well. Because the demographics match. And as I said, when it comes to Monster Hunter, demographics trump install base. MH is probably the most demographic based game of all time. Probaly under 1% of Wii owners will buy Monster Hunter, while propbably upwards of 25% of PS3 owners would but it, especially if it got released when PS3 was so dry on RPGs. You gotta sell to the right demographic, and Capcom screwed up on this one. And in doing so, pissed off alot of dedicated Monster Hunter fans. I know for sure that I'm not the only veteran Monster Hunter that completely stopped buying Capcom games over them abandoning the whole fanbase of the game, but putting our favorite game on a system most of us would never buy, and if we did buy a Wii, we aren't looking to play Monster Hunter on it. Monster Hunter belongs on a Playstation controller.
  9. Kether
    Kether I'm always down for another megaman but aren't they running out of villains. Is it just me or is Ken The Eagle Speed Racer?
  10. UPSLynx
    UPSLynx That makes more sense now.

    I've never played MH, though I've considered getting into it on many occasions, I know a lot of people that play it.

    I do know that MH has a very dedicated and niche fanbase, ESPECIALLY in Japan. That's why I assumed if you combined the Wii's market share plus the fans in Japan (the PS3 hasn't done terribly well in Japan), I figured it to be a recipe for success. It's surprising that it wasn't, but after that explanation, that makes sense.
  11. primesuspect
    primesuspect Monster Hunter Tri does not require motion controls. You can use them if you want, but you can also use the classic, classic plus, or standard nunchuk controls.
  12. FreshyP
    FreshyP zero? in tatsunoko? ohhhhh mannnn!!!!!!
  13. UPSLynx
    UPSLynx FreshyP, I will own you in Tatsunoko, no matter if you use mega man AND zero!
  14. rolleggroll
    rolleggroll I got $5 on FreshyP. UPSLynx is a terrible joke.
  15. Winfrey
    Winfrey Perry will crush you!
  16. Cliff_Forster
    Cliff_Forster Larry,

    Looking at your logic, why even release the game in the United States? Its obvious the core demographic that cares about the franchise is in Japan?

    Seriously, never buying a Capcom title because you are the only US gamer that is upset about a platform decision that they made regarding Monster Hunter? I mean, nobody is more about sticking to your principles than I am, but come on bro...
  17. UPSLynx
    UPSLynx Trolls! all of ya!

    I figured out Perry's secrets in Marvel vs. Capcom 2... he can't stop a technical fighter.

    There's gonna be a throwdown.
  18. rolleggroll
    rolleggroll Who's the technical fighter? You can barely do Chun-Li combos man.
  19. Thrax
  20. UPSLynx
    UPSLynx Oh come on, Eggroll can say anything he wants and everyone will take it as the ultimate smackdown.

    He's azn like that.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!